BrowserVersionOwn?TypeAs String
AppleWebit537.36.0???
bingbot2.0.0???
BingPreview1.0.0???
BitSightBot1.0.0???
Chrome13.0.863???
Chrome70.0.3538ownobject[object WebGL2ComputeRenderingContext]
Chrome71.0.3578???
Chrome72.0.3750ownobject[object WebGL2ComputeRenderingContext]
Chrome73.0.3683???
CriOS13.0.842???
Edge8.26144.0???
facebookexternalhit1.1.0???
Firefox3.6.1???
FxiOS9.3.0???
Googlebot2.1.0???
GSA334.0.16777215???
HeadlessChrome90.0.4430???
IE11.0.0???
Mobile15.0.0???
Opera8.10.0???
PerplexityBot1.0.0???
render2.0.0???
requests2.32.3???
Safari3.0.5???
SamsungBrowser17.0.0???
YandexBot3.0.0???
YandexRenderResourcesBot1.0.0???
Zeno76.0.0???

PropertiesAppleWebitbingbotBingPreviewBitSightBotChromeCriOSEdgefacebookexternalhitFirefoxFxiOSGooglebotGSAHeadlessChromeIEMobileOperaPerplexityBotrenderrequestsSafariSamsungBrowserYandexBotYandexRenderResourcesBotZeno
activeTexture???? 70.0.3538???????????????????
ACTIVE_ATOMIC_COUNTER_BUFFERS???? 70.0.3538???????????????????
ACTIVE_ATTRIBUTES???? 70.0.3538???????????????????
ACTIVE_RESOURCES????????????????????????
ACTIVE_TEXTURE???? 70.0.3538???????????????????
ACTIVE_UNIFORMS???? 70.0.3538???????????????????
ACTIVE_UNIFORM_BLOCKS???? 70.0.3538???????????????????
ACTIVE_VARIABLES????????????????????????
ALIASED_LINE_WIDTH_RANGE???? 70.0.3538???????????????????
ALIASED_POINT_SIZE_RANGE???? 70.0.3538???????????????????
ALL_BARRIER_BITS????????????????????????
ALPHA???? 70.0.3538???????????????????
ALPHA_BITS???? 70.0.3538???????????????????
ALREADY_SIGNALED???? 70.0.3538???????????????????
ALWAYS???? 70.0.3538???????????????????
ANY_SAMPLES_PASSED???? 70.0.3538???????????????????
ANY_SAMPLES_PASSED_CONSERVATIVE???? 70.0.3538???????????????????
ARRAY_BUFFER???? 70.0.3538???????????????????
ARRAY_BUFFER_BINDING???? 70.0.3538???????????????????
ARRAY_SIZE????????????????????????
ARRAY_STRIDE????????????????????????
ATOMIC_COUNTER_BARRIER_BIT???? 70.0.3538???????????????????
ATOMIC_COUNTER_BUFFER???? 70.0.3538???????????????????
ATOMIC_COUNTER_BUFFER_BINDING???? 70.0.3538???????????????????
ATOMIC_COUNTER_BUFFER_INDEX???? 70.0.3538???????????????????
ATOMIC_COUNTER_BUFFER_SIZE???? 70.0.3538???????????????????
ATOMIC_COUNTER_BUFFER_START???? 70.0.3538???????????????????
ATTACHED_SHADERS???? 70.0.3538???????????????????
attachShader???? 70.0.3538???????????????????
BACK???? 70.0.3538???????????????????
beginQuery???? 70.0.3538???????????????????
beginTransformFeedback???? 70.0.3538???????????????????
bindAttribLocation???? 70.0.3538???????????????????
bindBuffer???? 70.0.3538???????????????????
bindBufferBase???? 70.0.3538???????????????????
bindBufferRange???? 70.0.3538???????????????????
bindFramebuffer???? 70.0.3538???????????????????
bindImageTexture???? 70.0.3538???????????????????
bindRenderbuffer???? 70.0.3538???????????????????
bindSampler???? 70.0.3538???????????????????
bindTexture???? 70.0.3538???????????????????
bindTransformFeedback???? 70.0.3538???????????????????
bindVertexArray???? 70.0.3538???????????????????
BLEND???? 70.0.3538???????????????????
blendColor???? 70.0.3538???????????????????
blendEquation???? 70.0.3538???????????????????
blendEquationSeparate???? 70.0.3538???????????????????
blendFunc???? 70.0.3538???????????????????
blendFuncSeparate???? 70.0.3538???????????????????
BLEND_COLOR???? 70.0.3538???????????????????
BLEND_DST_ALPHA???? 70.0.3538???????????????????
BLEND_DST_RGB???? 70.0.3538???????????????????
BLEND_EQUATION???? 70.0.3538???????????????????
BLEND_EQUATION_ALPHA???? 70.0.3538???????????????????
BLEND_EQUATION_RGB???? 70.0.3538???????????????????
BLEND_SRC_ALPHA???? 70.0.3538???????????????????
BLEND_SRC_RGB???? 70.0.3538???????????????????
blitFramebuffer???? 70.0.3538???????????????????
BLOCK_INDEX????????????????????????
BLUE_BITS???? 70.0.3538???????????????????
BOOL???? 70.0.3538???????????????????
BOOL_VEC2???? 70.0.3538???????????????????
BOOL_VEC3???? 70.0.3538???????????????????
BOOL_VEC4???? 70.0.3538???????????????????
BROWSER_DEFAULT_WEBGL???? 70.0.3538???????????????????
bufferData???? 70.0.3538???????????????????
bufferSubData???? 70.0.3538???????????????????
BUFFER_BINDING????????????????????????
BUFFER_DATA_SIZE????????????????????????
BUFFER_SIZE???? 70.0.3538???????????????????
BUFFER_UPDATE_BARRIER_BIT???? 70.0.3538???????????????????
BUFFER_USAGE???? 70.0.3538???????????????????
BUFFER_VARIABLE???? 70.0.3538???????????????????
BYTE???? 70.0.3538???????????????????
canvas???? 70.0.3538???????????????????
CCW???? 70.0.3538???????????????????
checkFramebufferStatus???? 70.0.3538???????????????????
CLAMP_TO_EDGE???? 70.0.3538???????????????????
clear???? 70.0.3538???????????????????
clearBufferfi???? 70.0.3538???????????????????
clearBufferfv???? 70.0.3538???????????????????
clearBufferiv???? 70.0.3538???????????????????
clearBufferuiv???? 70.0.3538???????????????????
clearColor???? 70.0.3538???????????????????
clearDepth???? 70.0.3538???????????????????
clearStencil???? 70.0.3538???????????????????
clientWaitSync???? 70.0.3538???????????????????
COLOR???? 70.0.3538???????????????????
colorMask???? 70.0.3538???????????????????
COLOR_ATTACHMENT0???? 70.0.3538???????????????????
COLOR_ATTACHMENT1???? 70.0.3538???????????????????
COLOR_ATTACHMENT10???? 70.0.3538???????????????????
COLOR_ATTACHMENT11???? 70.0.3538???????????????????
COLOR_ATTACHMENT12???? 70.0.3538???????????????????
COLOR_ATTACHMENT13???? 70.0.3538???????????????????
COLOR_ATTACHMENT14???? 70.0.3538???????????????????
COLOR_ATTACHMENT15???? 70.0.3538???????????????????
COLOR_ATTACHMENT2???? 70.0.3538???????????????????
COLOR_ATTACHMENT3???? 70.0.3538???????????????????
COLOR_ATTACHMENT4???? 70.0.3538???????????????????
COLOR_ATTACHMENT5???? 70.0.3538???????????????????
COLOR_ATTACHMENT6???? 70.0.3538???????????????????
COLOR_ATTACHMENT7???? 70.0.3538???????????????????
COLOR_ATTACHMENT8???? 70.0.3538???????????????????
COLOR_ATTACHMENT9???? 70.0.3538???????????????????
COLOR_BUFFER_BIT???? 70.0.3538???????????????????
COLOR_CLEAR_VALUE???? 70.0.3538???????????????????
COLOR_WRITEMASK???? 70.0.3538???????????????????
COMMAND_BARRIER_BIT???? 70.0.3538???????????????????
commit???? 70.0.3538???????????????????
COMPARE_REF_TO_TEXTURE???? 70.0.3538???????????????????
compileShader???? 70.0.3538???????????????????
COMPILE_STATUS???? 70.0.3538???????????????????
compressedTexImage2D???? 70.0.3538???????????????????
compressedTexImage3D???? 70.0.3538???????????????????
compressedTexSubImage2D???? 70.0.3538???????????????????
compressedTexSubImage3D???? 70.0.3538???????????????????
COMPRESSED_TEXTURE_FORMATS???? 70.0.3538???????????????????
COMPUTE_SHADER???? 70.0.3538???????????????????
CONDITION_SATISFIED???? 70.0.3538???????????????????
CONSTANT_ALPHA???? 70.0.3538???????????????????
CONSTANT_COLOR???? 70.0.3538???????????????????
constructor???? 70.0.3538???????????????????
CONTEXT_LOST_WEBGL???? 70.0.3538???????????????????
copyBufferSubData???? 70.0.3538???????????????????
copyTexImage2D???? 70.0.3538???????????????????
copyTexSubImage2D???? 70.0.3538???????????????????
copyTexSubImage3D???? 70.0.3538???????????????????
COPY_READ_BUFFER???? 70.0.3538???????????????????
COPY_READ_BUFFER_BINDING???? 70.0.3538???????????????????
COPY_WRITE_BUFFER???? 70.0.3538???????????????????
COPY_WRITE_BUFFER_BINDING???? 70.0.3538???????????????????
createBuffer???? 70.0.3538???????????????????
createFramebuffer???? 70.0.3538???????????????????
createProgram???? 70.0.3538???????????????????
createQuery???? 70.0.3538???????????????????
createRenderbuffer???? 70.0.3538???????????????????
createSampler???? 70.0.3538???????????????????
createShader???? 70.0.3538???????????????????
createTexture???? 70.0.3538???????????????????
createTransformFeedback???? 70.0.3538???????????????????
createVertexArray???? 70.0.3538???????????????????
cullFace???? 70.0.3538???????????????????
CULL_FACE???? 70.0.3538???????????????????
CULL_FACE_MODE???? 70.0.3538???????????????????
CURRENT_PROGRAM???? 70.0.3538???????????????????
CURRENT_QUERY???? 70.0.3538???????????????????
CURRENT_VERTEX_ATTRIB???? 70.0.3538???????????????????
CW???? 70.0.3538???????????????????
DECR???? 70.0.3538???????????????????
DECR_WRAP???? 70.0.3538???????????????????
deleteBuffer???? 70.0.3538???????????????????
deleteFramebuffer???? 70.0.3538???????????????????
deleteProgram???? 70.0.3538???????????????????
deleteQuery???? 70.0.3538???????????????????
deleteRenderbuffer???? 70.0.3538???????????????????
deleteSampler???? 70.0.3538???????????????????
deleteShader???? 70.0.3538???????????????????
deleteSync???? 70.0.3538???????????????????
deleteTexture???? 70.0.3538???????????????????
deleteTransformFeedback???? 70.0.3538???????????????????
deleteVertexArray???? 70.0.3538???????????????????
DELETE_STATUS???? 70.0.3538???????????????????
DEPTH???? 70.0.3538???????????????????
DEPTH24_STENCIL8???? 70.0.3538???????????????????
DEPTH32F_STENCIL8???? 70.0.3538???????????????????
depthFunc???? 70.0.3538???????????????????
depthMask???? 70.0.3538???????????????????
depthRange???? 70.0.3538???????????????????
DEPTH_ATTACHMENT???? 70.0.3538???????????????????
DEPTH_BITS???? 70.0.3538???????????????????
DEPTH_BUFFER_BIT???? 70.0.3538???????????????????
DEPTH_CLEAR_VALUE???? 70.0.3538???????????????????
DEPTH_COMPONENT???? 70.0.3538???????????????????
DEPTH_COMPONENT16???? 70.0.3538???????????????????
DEPTH_COMPONENT24???? 70.0.3538???????????????????
DEPTH_COMPONENT32F???? 70.0.3538???????????????????
DEPTH_FUNC???? 70.0.3538???????????????????
DEPTH_RANGE???? 70.0.3538???????????????????
DEPTH_STENCIL???? 70.0.3538???????????????????
DEPTH_STENCIL_ATTACHMENT???? 70.0.3538???????????????????
DEPTH_TEST???? 70.0.3538???????????????????
DEPTH_WRITEMASK???? 70.0.3538???????????????????
detachShader???? 70.0.3538???????????????????
disable???? 70.0.3538???????????????????
disableVertexAttribArray???? 70.0.3538???????????????????
dispatchCompute???? 70.0.3538???????????????????
dispatchComputeIndirect????????????????????????
DISPATCH_INDIRECT_BUFFER????????????????????????
DISPATCH_INDIRECT_BUFFER_BINDING????????????????????????
DITHER???? 70.0.3538???????????????????
DONT_CARE???? 70.0.3538???????????????????
drawArrays???? 70.0.3538???????????????????
drawArraysIndirect????????????????????????
drawArraysInstanced???? 70.0.3538???????????????????
drawBuffers???? 70.0.3538???????????????????
drawElements???? 70.0.3538???????????????????
drawElementsIndirect????????????????????????
drawElementsInstanced???? 70.0.3538???????????????????
drawingBufferHeight???? 70.0.3538???????????????????
drawingBufferWidth???? 70.0.3538???????????????????
drawRangeElements???? 70.0.3538???????????????????
DRAW_BUFFER0???? 70.0.3538???????????????????
DRAW_BUFFER1???? 70.0.3538???????????????????
DRAW_BUFFER10???? 70.0.3538???????????????????
DRAW_BUFFER11???? 70.0.3538???????????????????
DRAW_BUFFER12???? 70.0.3538???????????????????
DRAW_BUFFER13???? 70.0.3538???????????????????
DRAW_BUFFER14???? 70.0.3538???????????????????
DRAW_BUFFER15???? 70.0.3538???????????????????
DRAW_BUFFER2???? 70.0.3538???????????????????
DRAW_BUFFER3???? 70.0.3538???????????????????
DRAW_BUFFER4???? 70.0.3538???????????????????
DRAW_BUFFER5???? 70.0.3538???????????????????
DRAW_BUFFER6???? 70.0.3538???????????????????
DRAW_BUFFER7???? 70.0.3538???????????????????
DRAW_BUFFER8???? 70.0.3538???????????????????
DRAW_BUFFER9???? 70.0.3538???????????????????
DRAW_FRAMEBUFFER???? 70.0.3538???????????????????
DRAW_FRAMEBUFFER_BINDING???? 70.0.3538???????????????????
DRAW_INDIRECT_BUFFER????????????????????????
DRAW_INDIRECT_BUFFER_BINDING????????????????????????
DST_ALPHA???? 70.0.3538???????????????????
DST_COLOR???? 70.0.3538???????????????????
DYNAMIC_COPY???? 70.0.3538???????????????????
DYNAMIC_DRAW???? 70.0.3538???????????????????
DYNAMIC_READ???? 70.0.3538???????????????????
ELEMENT_ARRAY_BARRIER_BIT???? 70.0.3538???????????????????
ELEMENT_ARRAY_BUFFER???? 70.0.3538???????????????????
ELEMENT_ARRAY_BUFFER_BINDING???? 70.0.3538???????????????????
enable???? 70.0.3538???????????????????
enableVertexAttribArray???? 70.0.3538???????????????????
endQuery???? 70.0.3538???????????????????
endTransformFeedback???? 70.0.3538???????????????????
EQUAL???? 70.0.3538???????????????????
FALSE???? 70.0.3538???????????????????
FASTEST???? 70.0.3538???????????????????
fenceSync???? 70.0.3538???????????????????
finish???? 70.0.3538???????????????????
FLOAT???? 70.0.3538???????????????????
FLOAT_32_UNSIGNED_INT_24_8_REV???? 70.0.3538???????????????????
FLOAT_MAT2???? 70.0.3538???????????????????
FLOAT_MAT2x3???? 70.0.3538???????????????????
FLOAT_MAT2x4???? 70.0.3538???????????????????
FLOAT_MAT3???? 70.0.3538???????????????????
FLOAT_MAT3x2???? 70.0.3538???????????????????
FLOAT_MAT3x4???? 70.0.3538???????????????????
FLOAT_MAT4???? 70.0.3538???????????????????
FLOAT_MAT4x2???? 70.0.3538???????????????????
FLOAT_MAT4x3???? 70.0.3538???????????????????
FLOAT_VEC2???? 70.0.3538???????????????????
FLOAT_VEC3???? 70.0.3538???????????????????
FLOAT_VEC4???? 70.0.3538???????????????????
flush???? 70.0.3538???????????????????
FRAGMENT_SHADER???? 70.0.3538???????????????????
FRAGMENT_SHADER_DERIVATIVE_HINT???? 70.0.3538???????????????????
FRAMEBUFFER???? 70.0.3538???????????????????
framebufferRenderbuffer???? 70.0.3538???????????????????
framebufferTexture2D???? 70.0.3538???????????????????
framebufferTextureLayer???? 70.0.3538???????????????????
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE???? 70.0.3538???????????????????
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE???? 70.0.3538???????????????????
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING???? 70.0.3538???????????????????
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE???? 70.0.3538???????????????????
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE???? 70.0.3538???????????????????
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE???? 70.0.3538???????????????????
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME???? 70.0.3538???????????????????
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE???? 70.0.3538???????????????????
FRAMEBUFFER_ATTACHMENT_RED_SIZE???? 70.0.3538???????????????????
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE???? 70.0.3538???????????????????
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE???? 70.0.3538???????????????????
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER???? 70.0.3538???????????????????
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL???? 70.0.3538???????????????????
FRAMEBUFFER_BARRIER_BIT???? 70.0.3538???????????????????
FRAMEBUFFER_BINDING???? 70.0.3538???????????????????
FRAMEBUFFER_COMPLETE???? 70.0.3538???????????????????
FRAMEBUFFER_DEFAULT???? 70.0.3538???????????????????
FRAMEBUFFER_INCOMPLETE_ATTACHMENT???? 70.0.3538???????????????????
FRAMEBUFFER_INCOMPLETE_DIMENSIONS???? 70.0.3538???????????????????
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT???? 70.0.3538???????????????????
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE???? 70.0.3538???????????????????
FRAMEBUFFER_UNSUPPORTED???? 70.0.3538???????????????????
FRONT???? 70.0.3538???????????????????
frontFace???? 70.0.3538???????????????????
FRONT_AND_BACK???? 70.0.3538???????????????????
FRONT_FACE???? 70.0.3538???????????????????
FUNC_ADD???? 70.0.3538???????????????????
FUNC_REVERSE_SUBTRACT???? 70.0.3538???????????????????
FUNC_SUBTRACT???? 70.0.3538???????????????????
generateMipmap???? 70.0.3538???????????????????
GENERATE_MIPMAP_HINT???? 70.0.3538???????????????????
GEQUAL???? 70.0.3538???????????????????
getActiveAttrib???? 70.0.3538???????????????????
getActiveUniform???? 70.0.3538???????????????????
getActiveUniformBlockName???? 70.0.3538???????????????????
getActiveUniformBlockParameter???? 70.0.3538???????????????????
getActiveUniforms???? 70.0.3538???????????????????
getAttachedShaders???? 70.0.3538???????????????????
getAttribLocation???? 70.0.3538???????????????????
getBufferParameter???? 70.0.3538???????????????????
getBufferSubData???? 70.0.3538???????????????????
getContextAttributes???? 70.0.3538???????????????????
getError???? 70.0.3538???????????????????
getExtension???? 70.0.3538???????????????????
getFragDataLocation???? 70.0.3538???????????????????
getFramebufferAttachmentParameter???? 70.0.3538???????????????????
getIndexedParameter???? 70.0.3538???????????????????
getInternalformatParameter???? 70.0.3538???????????????????
getParameter???? 70.0.3538???????????????????
getProgramInfoLog???? 70.0.3538???????????????????
getProgramInterfaceParameter????????????????????????
getProgramParameter???? 70.0.3538???????????????????
getProgramResource????????????????????????
getProgramResourceIndex????????????????????????
getProgramResourceLocation????????????????????????
getProgramResourceName????????????????????????
getQuery???? 70.0.3538???????????????????
getQueryParameter???? 70.0.3538???????????????????
getRenderbufferParameter???? 70.0.3538???????????????????
getSamplerParameter???? 70.0.3538???????????????????
getShaderInfoLog???? 70.0.3538???????????????????
getShaderParameter???? 70.0.3538???????????????????
getShaderPrecisionFormat???? 70.0.3538???????????????????
getShaderSource???? 70.0.3538???????????????????
getSupportedExtensions???? 70.0.3538???????????????????
getSyncParameter???? 70.0.3538???????????????????
getTexParameter???? 70.0.3538???????????????????
getTransformFeedbackVarying???? 70.0.3538???????????????????
getUniform???? 70.0.3538???????????????????
getUniformBlockIndex???? 70.0.3538???????????????????
getUniformIndices???? 70.0.3538???????????????????
getUniformLocation???? 70.0.3538???????????????????
getVertexAttrib???? 70.0.3538???????????????????
getVertexAttribOffset???? 70.0.3538???????????????????
GREATER???? 70.0.3538???????????????????
GREEN_BITS???? 70.0.3538???????????????????
HALF_FLOAT???? 70.0.3538???????????????????
HIGH_FLOAT???? 70.0.3538???????????????????
HIGH_INT???? 70.0.3538???????????????????
hint???? 70.0.3538???????????????????
IMPLEMENTATION_COLOR_READ_FORMAT???? 70.0.3538???????????????????
IMPLEMENTATION_COLOR_READ_TYPE???? 70.0.3538???????????????????
INCR???? 70.0.3538???????????????????
INCR_WRAP???? 70.0.3538???????????????????
INT???? 70.0.3538???????????????????
INTERLEAVED_ATTRIBS???? 70.0.3538???????????????????
INT_2_10_10_10_REV???? 70.0.3538???????????????????
INT_SAMPLER_2D???? 70.0.3538???????????????????
INT_SAMPLER_2D_ARRAY???? 70.0.3538???????????????????
INT_SAMPLER_3D???? 70.0.3538???????????????????
INT_SAMPLER_CUBE???? 70.0.3538???????????????????
INT_VEC2???? 70.0.3538???????????????????
INT_VEC3???? 70.0.3538???????????????????
INT_VEC4???? 70.0.3538???????????????????
invalidateFramebuffer???? 70.0.3538???????????????????
invalidateSubFramebuffer???? 70.0.3538???????????????????
INVALID_ENUM???? 70.0.3538???????????????????
INVALID_FRAMEBUFFER_OPERATION???? 70.0.3538???????????????????
INVALID_INDEX???? 70.0.3538???????????????????
INVALID_OPERATION???? 70.0.3538???????????????????
INVALID_VALUE???? 70.0.3538???????????????????
INVERT???? 70.0.3538???????????????????
isBuffer???? 70.0.3538???????????????????
isContextLost???? 70.0.3538???????????????????
isEnabled???? 70.0.3538???????????????????
isFramebuffer???? 70.0.3538???????????????????
isProgram???? 70.0.3538???????????????????
isQuery???? 70.0.3538???????????????????
isRenderbuffer???? 70.0.3538???????????????????
isSampler???? 70.0.3538???????????????????
isShader???? 70.0.3538???????????????????
isSync???? 70.0.3538???????????????????
isTexture???? 70.0.3538???????????????????
isTransformFeedback???? 70.0.3538???????????????????
isVertexArray???? 70.0.3538???????????????????
IS_ROW_MAJOR????????????????????????
KEEP???? 70.0.3538???????????????????
LEQUAL???? 70.0.3538???????????????????
LESS???? 70.0.3538???????????????????
LINEAR???? 70.0.3538???????????????????
LINEAR_MIPMAP_LINEAR???? 70.0.3538???????????????????
LINEAR_MIPMAP_NEAREST???? 70.0.3538???????????????????
LINES???? 70.0.3538???????????????????
lineWidth???? 70.0.3538???????????????????
LINE_LOOP???? 70.0.3538???????????????????
LINE_STRIP???? 70.0.3538???????????????????
LINE_WIDTH???? 70.0.3538???????????????????
linkProgram???? 70.0.3538???????????????????
LINK_STATUS???? 70.0.3538???????????????????
LOCATION????????????????????????
LOW_FLOAT???? 70.0.3538???????????????????
LOW_INT???? 70.0.3538???????????????????
LUMINANCE???? 70.0.3538???????????????????
LUMINANCE_ALPHA???? 70.0.3538???????????????????
makeXRCompatible????????????????????????
MATRIX_STRIDE????????????????????????
MAX???? 70.0.3538???????????????????
MAX_3D_TEXTURE_SIZE???? 70.0.3538???????????????????
MAX_ARRAY_TEXTURE_LAYERS???? 70.0.3538???????????????????
MAX_ATOMIC_COUNTER_BUFFER_BINDINGS???? 70.0.3538???????????????????
MAX_ATOMIC_COUNTER_BUFFER_SIZE???? 70.0.3538???????????????????
MAX_CLIENT_WAIT_TIMEOUT_WEBGL???? 70.0.3538???????????????????
MAX_COLOR_ATTACHMENTS???? 70.0.3538???????????????????
MAX_COMBINED_ATOMIC_COUNTERS???? 70.0.3538???????????????????
MAX_COMBINED_ATOMIC_COUNTER_BUFFERS???? 70.0.3538???????????????????
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS???? 70.0.3538???????????????????
MAX_COMBINED_SHADER_STORAGE_BLOCKS???? 70.0.3538???????????????????
MAX_COMBINED_TEXTURE_IMAGE_UNITS???? 70.0.3538???????????????????
MAX_COMBINED_UNIFORM_BLOCKS???? 70.0.3538???????????????????
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS???? 70.0.3538???????????????????
MAX_COMPUTE_ATOMIC_COUNTERS???? 70.0.3538???????????????????
MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS???? 70.0.3538???????????????????
MAX_COMPUTE_IMAGE_UNIFORMS????????????????????????
MAX_COMPUTE_SHADER_STORAGE_BLOCKS???? 70.0.3538???????????????????
MAX_COMPUTE_SHARED_MEMORY_SIZE????????????????????????
MAX_COMPUTE_TEXTURE_IMAGE_UNITS????????????????????????
MAX_COMPUTE_UNIFORM_BLOCKS????????????????????????
MAX_COMPUTE_UNIFORM_COMPONENTS????????????????????????
MAX_COMPUTE_WORK_GROUP_COUNT????????????????????????
MAX_COMPUTE_WORK_GROUP_INVOCATIONS????????????????????????
MAX_COMPUTE_WORK_GROUP_SIZE????????????????????????
MAX_CUBE_MAP_TEXTURE_SIZE???? 70.0.3538???????????????????
MAX_DRAW_BUFFERS???? 70.0.3538???????????????????
MAX_ELEMENTS_INDICES???? 70.0.3538???????????????????
MAX_ELEMENTS_VERTICES???? 70.0.3538???????????????????
MAX_ELEMENT_INDEX???? 70.0.3538???????????????????
MAX_FRAGMENT_ATOMIC_COUNTERS???? 70.0.3538???????????????????
MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS???? 70.0.3538???????????????????
MAX_FRAGMENT_INPUT_COMPONENTS???? 70.0.3538???????????????????
MAX_FRAGMENT_SHADER_STORAGE_BLOCKS???? 70.0.3538???????????????????
MAX_FRAGMENT_UNIFORM_BLOCKS???? 70.0.3538???????????????????
MAX_FRAGMENT_UNIFORM_COMPONENTS???? 70.0.3538???????????????????
MAX_FRAGMENT_UNIFORM_VECTORS???? 70.0.3538???????????????????
MAX_NAME_LENGTH????????????????????????
MAX_NUM_ACTIVE_VARIABLES????????????????????????
MAX_PROGRAM_TEXEL_OFFSET???? 70.0.3538???????????????????
MAX_RENDERBUFFER_SIZE???? 70.0.3538???????????????????
MAX_SAMPLES???? 70.0.3538???????????????????
MAX_SERVER_WAIT_TIMEOUT???? 70.0.3538???????????????????
MAX_SHADER_STORAGE_BLOCK_SIZE???? 70.0.3538???????????????????
MAX_SHADER_STORAGE_BUFFER_BINDINGS???? 70.0.3538???????????????????
MAX_TEXTURE_IMAGE_UNITS???? 70.0.3538???????????????????
MAX_TEXTURE_LOD_BIAS???? 70.0.3538???????????????????
MAX_TEXTURE_SIZE???? 70.0.3538???????????????????
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS???? 70.0.3538???????????????????
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS???? 70.0.3538???????????????????
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS???? 70.0.3538???????????????????
MAX_UNIFORM_BLOCK_SIZE???? 70.0.3538???????????????????
MAX_UNIFORM_BUFFER_BINDINGS???? 70.0.3538???????????????????
MAX_VARYING_COMPONENTS???? 70.0.3538???????????????????
MAX_VARYING_VECTORS???? 70.0.3538???????????????????
MAX_VERTEX_ATOMIC_COUNTERS???? 70.0.3538???????????????????
MAX_VERTEX_ATOMIC_COUNTER_BUFFERS???? 70.0.3538???????????????????
MAX_VERTEX_ATTRIBS???? 70.0.3538???????????????????
MAX_VERTEX_OUTPUT_COMPONENTS???? 70.0.3538???????????????????
MAX_VERTEX_SHADER_STORAGE_BLOCKS???? 70.0.3538???????????????????
MAX_VERTEX_TEXTURE_IMAGE_UNITS???? 70.0.3538???????????????????
MAX_VERTEX_UNIFORM_BLOCKS???? 70.0.3538???????????????????
MAX_VERTEX_UNIFORM_COMPONENTS???? 70.0.3538???????????????????
MAX_VERTEX_UNIFORM_VECTORS???? 70.0.3538???????????????????
MAX_VIEWPORT_DIMS???? 70.0.3538???????????????????
MEDIUM_FLOAT???? 70.0.3538???????????????????
MEDIUM_INT???? 70.0.3538???????????????????
memoryBarrier???? 70.0.3538???????????????????
memoryBarrierByRegion???? 70.0.3538???????????????????
MIN???? 70.0.3538???????????????????
MIN_PROGRAM_TEXEL_OFFSET???? 70.0.3538???????????????????
MIRRORED_REPEAT???? 70.0.3538???????????????????
NAME_LENGTH????????????????????????
NEAREST???? 70.0.3538???????????????????
NEAREST_MIPMAP_LINEAR???? 70.0.3538???????????????????
NEAREST_MIPMAP_NEAREST???? 70.0.3538???????????????????
NEVER???? 70.0.3538???????????????????
NICEST???? 70.0.3538???????????????????
NONE???? 70.0.3538???????????????????
NOTEQUAL???? 70.0.3538???????????????????
NO_ERROR???? 70.0.3538???????????????????
NUM_ACTIVE_VARIABLES????????????????????????
OBJECT_TYPE???? 70.0.3538???????????????????
OFFSET????????????????????????
ONE???? 70.0.3538???????????????????
ONE_MINUS_CONSTANT_ALPHA???? 70.0.3538???????????????????
ONE_MINUS_CONSTANT_COLOR???? 70.0.3538???????????????????
ONE_MINUS_DST_ALPHA???? 70.0.3538???????????????????
ONE_MINUS_DST_COLOR???? 70.0.3538???????????????????
ONE_MINUS_SRC_ALPHA???? 70.0.3538???????????????????
ONE_MINUS_SRC_COLOR???? 70.0.3538???????????????????
OUT_OF_MEMORY???? 70.0.3538???????????????????
PACK_ALIGNMENT???? 70.0.3538???????????????????
PACK_ROW_LENGTH???? 70.0.3538???????????????????
PACK_SKIP_PIXELS???? 70.0.3538???????????????????
PACK_SKIP_ROWS???? 70.0.3538???????????????????
pauseTransformFeedback???? 70.0.3538???????????????????
pixelStorei???? 70.0.3538???????????????????
PIXEL_BUFFER_BARRIER_BIT???? 70.0.3538???????????????????
PIXEL_PACK_BUFFER???? 70.0.3538???????????????????
PIXEL_PACK_BUFFER_BINDING???? 70.0.3538???????????????????
PIXEL_UNPACK_BUFFER???? 70.0.3538???????????????????
PIXEL_UNPACK_BUFFER_BINDING???? 70.0.3538???????????????????
POINTS???? 70.0.3538???????????????????
polygonOffset???? 70.0.3538???????????????????
POLYGON_OFFSET_FACTOR???? 70.0.3538???????????????????
POLYGON_OFFSET_FILL???? 70.0.3538???????????????????
POLYGON_OFFSET_UNITS???? 70.0.3538???????????????????
PROGRAM_INPUT????????????????????????
PROGRAM_OUTPUT????????????????????????
QUERY_RESULT???? 70.0.3538???????????????????
QUERY_RESULT_AVAILABLE???? 70.0.3538???????????????????
R11F_G11F_B10F???? 70.0.3538???????????????????
R16F???? 70.0.3538???????????????????
R16I???? 70.0.3538???????????????????
R16UI???? 70.0.3538???????????????????
R32F???? 70.0.3538???????????????????
R32I???? 70.0.3538???????????????????
R32UI???? 70.0.3538???????????????????
R8???? 70.0.3538???????????????????
R8I???? 70.0.3538???????????????????
R8UI???? 70.0.3538???????????????????
R8_SNORM???? 70.0.3538???????????????????
RASTERIZER_DISCARD???? 70.0.3538???????????????????
readBuffer???? 70.0.3538???????????????????
readPixels???? 70.0.3538???????????????????
READ_BUFFER???? 70.0.3538???????????????????
READ_FRAMEBUFFER???? 70.0.3538???????????????????
READ_FRAMEBUFFER_BINDING???? 70.0.3538???????????????????
READ_ONLY???? 70.0.3538???????????????????
READ_WRITE???? 70.0.3538???????????????????
RED???? 70.0.3538???????????????????
RED_BITS???? 70.0.3538???????????????????
RED_INTEGER???? 70.0.3538???????????????????
REFERENCED_BY_COMPUTE_SHADER????????????????????????
REFERENCED_BY_FRAGMENT_SHADER????????????????????????
REFERENCED_BY_VERTEX_SHADER????????????????????????
RENDERBUFFER???? 70.0.3538???????????????????
renderbufferStorage???? 70.0.3538???????????????????
renderbufferStorageMultisample???? 70.0.3538???????????????????
RENDERBUFFER_ALPHA_SIZE???? 70.0.3538???????????????????
RENDERBUFFER_BINDING???? 70.0.3538???????????????????
RENDERBUFFER_BLUE_SIZE???? 70.0.3538???????????????????
RENDERBUFFER_DEPTH_SIZE???? 70.0.3538???????????????????
RENDERBUFFER_GREEN_SIZE???? 70.0.3538???????????????????
RENDERBUFFER_HEIGHT???? 70.0.3538???????????????????
RENDERBUFFER_INTERNAL_FORMAT???? 70.0.3538???????????????????
RENDERBUFFER_RED_SIZE???? 70.0.3538???????????????????
RENDERBUFFER_SAMPLES???? 70.0.3538???????????????????
RENDERBUFFER_STENCIL_SIZE???? 70.0.3538???????????????????
RENDERBUFFER_WIDTH???? 70.0.3538???????????????????
RENDERER???? 70.0.3538???????????????????
REPEAT???? 70.0.3538???????????????????
REPLACE???? 70.0.3538???????????????????
resumeTransformFeedback???? 70.0.3538???????????????????
RG???? 70.0.3538???????????????????
RG16F???? 70.0.3538???????????????????
RG16I???? 70.0.3538???????????????????
RG16UI???? 70.0.3538???????????????????
RG32F???? 70.0.3538???????????????????
RG32I???? 70.0.3538???????????????????
RG32UI???? 70.0.3538???????????????????
RG8???? 70.0.3538???????????????????
RG8I???? 70.0.3538???????????????????
RG8UI???? 70.0.3538???????????????????
RG8_SNORM???? 70.0.3538???????????????????
RGB???? 70.0.3538???????????????????
RGB10_A2???? 70.0.3538???????????????????
RGB10_A2UI???? 70.0.3538???????????????????
RGB16F???? 70.0.3538???????????????????
RGB16I???? 70.0.3538???????????????????
RGB16UI???? 70.0.3538???????????????????
RGB32F???? 70.0.3538???????????????????
RGB32I???? 70.0.3538???????????????????
RGB32UI???? 70.0.3538???????????????????
RGB565???? 70.0.3538???????????????????
RGB5_A1???? 70.0.3538???????????????????
RGB8???? 70.0.3538???????????????????
RGB8I???? 70.0.3538???????????????????
RGB8UI???? 70.0.3538???????????????????
RGB8_SNORM???? 70.0.3538???????????????????
RGB9_E5???? 70.0.3538???????????????????
RGBA???? 70.0.3538???????????????????
RGBA16F???? 70.0.3538???????????????????
RGBA16I???? 70.0.3538???????????????????
RGBA16UI???? 70.0.3538???????????????????
RGBA32F???? 70.0.3538???????????????????
RGBA32I???? 70.0.3538???????????????????
RGBA32UI???? 70.0.3538???????????????????
RGBA4???? 70.0.3538???????????????????
RGBA8???? 70.0.3538???????????????????
RGBA8I???? 70.0.3538???????????????????
RGBA8UI???? 70.0.3538???????????????????
RGBA8_SNORM???? 70.0.3538???????????????????
RGBA_INTEGER???? 70.0.3538???????????????????
RGB_INTEGER???? 70.0.3538???????????????????
RG_INTEGER???? 70.0.3538???????????????????
sampleCoverage???? 70.0.3538???????????????????
samplerParameterf???? 70.0.3538???????????????????
samplerParameteri???? 70.0.3538???????????????????
SAMPLER_2D???? 70.0.3538???????????????????
SAMPLER_2D_ARRAY???? 70.0.3538???????????????????
SAMPLER_2D_ARRAY_SHADOW???? 70.0.3538???????????????????
SAMPLER_2D_SHADOW???? 70.0.3538???????????????????
SAMPLER_3D???? 70.0.3538???????????????????
SAMPLER_BINDING???? 70.0.3538???????????????????
SAMPLER_CUBE???? 70.0.3538???????????????????
SAMPLER_CUBE_SHADOW???? 70.0.3538???????????????????
SAMPLES???? 70.0.3538???????????????????
SAMPLE_ALPHA_TO_COVERAGE???? 70.0.3538???????????????????
SAMPLE_BUFFERS???? 70.0.3538???????????????????
SAMPLE_COVERAGE???? 70.0.3538???????????????????
SAMPLE_COVERAGE_INVERT???? 70.0.3538???????????????????
SAMPLE_COVERAGE_VALUE???? 70.0.3538???????????????????
scissor???? 70.0.3538???????????????????
SCISSOR_BOX???? 70.0.3538???????????????????
SCISSOR_TEST???? 70.0.3538???????????????????
SEPARATE_ATTRIBS???? 70.0.3538???????????????????
setCompatibleXRDevice???? 70.0.3538???????????????????
shaderSource???? 70.0.3538???????????????????
SHADER_IMAGE_ACCESS_BARRIER_BIT???? 70.0.3538???????????????????
SHADER_STORAGE_BARRIER_BIT???? 70.0.3538???????????????????
SHADER_STORAGE_BLOCK???? 70.0.3538???????????????????
SHADER_STORAGE_BUFFER???? 70.0.3538???????????????????
SHADER_STORAGE_BUFFER_BINDING???? 70.0.3538???????????????????
SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT???? 70.0.3538???????????????????
SHADER_STORAGE_BUFFER_SIZE???? 70.0.3538???????????????????
SHADER_STORAGE_BUFFER_START???? 70.0.3538???????????????????
SHADER_TYPE???? 70.0.3538???????????????????
SHADING_LANGUAGE_VERSION???? 70.0.3538???????????????????
SHORT???? 70.0.3538???????????????????
SIGNALED???? 70.0.3538???????????????????
SIGNED_NORMALIZED???? 70.0.3538???????????????????
SRC_ALPHA???? 70.0.3538???????????????????
SRC_ALPHA_SATURATE???? 70.0.3538???????????????????
SRC_COLOR???? 70.0.3538???????????????????
SRGB???? 70.0.3538???????????????????
SRGB8???? 70.0.3538???????????????????
SRGB8_ALPHA8???? 70.0.3538???????????????????
STATIC_COPY???? 70.0.3538???????????????????
STATIC_DRAW???? 70.0.3538???????????????????
STATIC_READ???? 70.0.3538???????????????????
STENCIL???? 70.0.3538???????????????????
stencilFunc???? 70.0.3538???????????????????
stencilFuncSeparate???? 70.0.3538???????????????????
stencilMask???? 70.0.3538???????????????????
stencilMaskSeparate???? 70.0.3538???????????????????
stencilOp???? 70.0.3538???????????????????
stencilOpSeparate???? 70.0.3538???????????????????
STENCIL_ATTACHMENT???? 70.0.3538???????????????????
STENCIL_BACK_FAIL???? 70.0.3538???????????????????
STENCIL_BACK_FUNC???? 70.0.3538???????????????????
STENCIL_BACK_PASS_DEPTH_FAIL???? 70.0.3538???????????????????
STENCIL_BACK_PASS_DEPTH_PASS???? 70.0.3538???????????????????
STENCIL_BACK_REF???? 70.0.3538???????????????????
STENCIL_BACK_VALUE_MASK???? 70.0.3538???????????????????
STENCIL_BACK_WRITEMASK???? 70.0.3538???????????????????
STENCIL_BITS???? 70.0.3538???????????????????
STENCIL_BUFFER_BIT???? 70.0.3538???????????????????
STENCIL_CLEAR_VALUE???? 70.0.3538???????????????????
STENCIL_FAIL???? 70.0.3538???????????????????
STENCIL_FUNC???? 70.0.3538???????????????????
STENCIL_INDEX8???? 70.0.3538???????????????????
STENCIL_PASS_DEPTH_FAIL???? 70.0.3538???????????????????
STENCIL_PASS_DEPTH_PASS???? 70.0.3538???????????????????
STENCIL_REF???? 70.0.3538???????????????????
STENCIL_TEST???? 70.0.3538???????????????????
STENCIL_VALUE_MASK???? 70.0.3538???????????????????
STENCIL_WRITEMASK???? 70.0.3538???????????????????
STREAM_COPY???? 70.0.3538???????????????????
STREAM_DRAW???? 70.0.3538???????????????????
STREAM_READ???? 70.0.3538???????????????????
SUBPIXEL_BITS???? 70.0.3538???????????????????
SYNC_CONDITION???? 70.0.3538???????????????????
SYNC_FENCE???? 70.0.3538???????????????????
SYNC_FLAGS???? 70.0.3538???????????????????
SYNC_FLUSH_COMMANDS_BIT???? 70.0.3538???????????????????
SYNC_GPU_COMMANDS_COMPLETE???? 70.0.3538???????????????????
SYNC_STATUS???? 70.0.3538???????????????????
texImage2D???? 70.0.3538???????????????????
texImage3D???? 70.0.3538???????????????????
texParameterf???? 70.0.3538???????????????????
texParameteri???? 70.0.3538???????????????????
texStorage2D???? 70.0.3538???????????????????
texStorage3D???? 70.0.3538???????????????????
texSubImage2D???? 70.0.3538???????????????????
texSubImage3D???? 70.0.3538???????????????????
TEXTURE???? 70.0.3538???????????????????
TEXTURE0???? 70.0.3538???????????????????
TEXTURE1???? 70.0.3538???????????????????
TEXTURE10???? 70.0.3538???????????????????
TEXTURE11???? 70.0.3538???????????????????
TEXTURE12???? 70.0.3538???????????????????
TEXTURE13???? 70.0.3538???????????????????
TEXTURE14???? 70.0.3538???????????????????
TEXTURE15???? 70.0.3538???????????????????
TEXTURE16???? 70.0.3538???????????????????
TEXTURE17???? 70.0.3538???????????????????
TEXTURE18???? 70.0.3538???????????????????
TEXTURE19???? 70.0.3538???????????????????
TEXTURE2???? 70.0.3538???????????????????
TEXTURE20???? 70.0.3538???????????????????
TEXTURE21???? 70.0.3538???????????????????
TEXTURE22???? 70.0.3538???????????????????
TEXTURE23???? 70.0.3538???????????????????
TEXTURE24???? 70.0.3538???????????????????
TEXTURE25???? 70.0.3538???????????????????
TEXTURE26???? 70.0.3538???????????????????
TEXTURE27???? 70.0.3538???????????????????
TEXTURE28???? 70.0.3538???????????????????
TEXTURE29???? 70.0.3538???????????????????
TEXTURE3???? 70.0.3538???????????????????
TEXTURE30???? 70.0.3538???????????????????
TEXTURE31???? 70.0.3538???????????????????
TEXTURE4???? 70.0.3538???????????????????
TEXTURE5???? 70.0.3538???????????????????
TEXTURE6???? 70.0.3538???????????????????
TEXTURE7???? 70.0.3538???????????????????
TEXTURE8???? 70.0.3538???????????????????
TEXTURE9???? 70.0.3538???????????????????
TEXTURE_2D???? 70.0.3538???????????????????
TEXTURE_2D_ARRAY???? 70.0.3538???????????????????
TEXTURE_3D???? 70.0.3538???????????????????
TEXTURE_BASE_LEVEL???? 70.0.3538???????????????????
TEXTURE_BINDING_2D???? 70.0.3538???????????????????
TEXTURE_BINDING_2D_ARRAY???? 70.0.3538???????????????????
TEXTURE_BINDING_3D???? 70.0.3538???????????????????
TEXTURE_BINDING_CUBE_MAP???? 70.0.3538???????????????????
TEXTURE_COMPARE_FUNC???? 70.0.3538???????????????????
TEXTURE_COMPARE_MODE???? 70.0.3538???????????????????
TEXTURE_CUBE_MAP???? 70.0.3538???????????????????
TEXTURE_CUBE_MAP_NEGATIVE_X???? 70.0.3538???????????????????
TEXTURE_CUBE_MAP_NEGATIVE_Y???? 70.0.3538???????????????????
TEXTURE_CUBE_MAP_NEGATIVE_Z???? 70.0.3538???????????????????
TEXTURE_CUBE_MAP_POSITIVE_X???? 70.0.3538???????????????????
TEXTURE_CUBE_MAP_POSITIVE_Y???? 70.0.3538???????????????????
TEXTURE_CUBE_MAP_POSITIVE_Z???? 70.0.3538???????????????????
TEXTURE_FETCH_BARRIER_BIT???? 70.0.3538???????????????????
TEXTURE_IMMUTABLE_FORMAT???? 70.0.3538???????????????????
TEXTURE_IMMUTABLE_LEVELS???? 70.0.3538???????????????????
TEXTURE_MAG_FILTER???? 70.0.3538???????????????????
TEXTURE_MAX_LEVEL???? 70.0.3538???????????????????
TEXTURE_MAX_LOD???? 70.0.3538???????????????????
TEXTURE_MIN_FILTER???? 70.0.3538???????????????????
TEXTURE_MIN_LOD???? 70.0.3538???????????????????
TEXTURE_UPDATE_BARRIER_BIT???? 70.0.3538???????????????????
TEXTURE_WRAP_R???? 70.0.3538???????????????????
TEXTURE_WRAP_S???? 70.0.3538???????????????????
TEXTURE_WRAP_T???? 70.0.3538???????????????????
TIMEOUT_EXPIRED???? 70.0.3538???????????????????
TIMEOUT_IGNORED???? 70.0.3538???????????????????
TOP_LEVEL_ARRAY_SIZE????????????????????????
TOP_LEVEL_ARRAY_STRIDE????????????????????????
transformFeedbackVaryings???? 70.0.3538???????????????????
TRANSFORM_FEEDBACK???? 70.0.3538???????????????????
TRANSFORM_FEEDBACK_ACTIVE???? 70.0.3538???????????????????
TRANSFORM_FEEDBACK_BARRIER_BIT???? 70.0.3538???????????????????
TRANSFORM_FEEDBACK_BINDING???? 70.0.3538???????????????????
TRANSFORM_FEEDBACK_BUFFER???? 70.0.3538???????????????????
TRANSFORM_FEEDBACK_BUFFER_BINDING???? 70.0.3538???????????????????
TRANSFORM_FEEDBACK_BUFFER_MODE???? 70.0.3538???????????????????
TRANSFORM_FEEDBACK_BUFFER_SIZE???? 70.0.3538???????????????????
TRANSFORM_FEEDBACK_BUFFER_START???? 70.0.3538???????????????????
TRANSFORM_FEEDBACK_PAUSED???? 70.0.3538???????????????????
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN???? 70.0.3538???????????????????
TRANSFORM_FEEDBACK_VARYING????????????????????????
TRANSFORM_FEEDBACK_VARYINGS???? 70.0.3538???????????????????
TRIANGLES???? 70.0.3538???????????????????
TRIANGLE_FAN???? 70.0.3538???????????????????
TRIANGLE_STRIP???? 70.0.3538???????????????????
TRUE???? 70.0.3538???????????????????
TYPE????????????????????????
UNIFORM????????????????????????
uniform1f???? 70.0.3538???????????????????
uniform1fv???? 70.0.3538???????????????????
uniform1i???? 70.0.3538???????????????????
uniform1iv???? 70.0.3538???????????????????
uniform1ui???? 70.0.3538???????????????????
uniform1uiv???? 70.0.3538???????????????????
uniform2f???? 70.0.3538???????????????????
uniform2fv???? 70.0.3538???????????????????
uniform2i???? 70.0.3538???????????????????
uniform2iv???? 70.0.3538???????????????????
uniform2ui???? 70.0.3538???????????????????
uniform2uiv???? 70.0.3538???????????????????
uniform3f???? 70.0.3538???????????????????
uniform3fv???? 70.0.3538???????????????????
uniform3i???? 70.0.3538???????????????????
uniform3iv???? 70.0.3538???????????????????
uniform3ui???? 70.0.3538???????????????????
uniform3uiv???? 70.0.3538???????????????????
uniform4f???? 70.0.3538???????????????????
uniform4fv???? 70.0.3538???????????????????
uniform4i???? 70.0.3538???????????????????
uniform4iv???? 70.0.3538???????????????????
uniform4ui???? 70.0.3538???????????????????
uniform4uiv???? 70.0.3538???????????????????
uniformBlockBinding???? 70.0.3538???????????????????
uniformMatrix2fv???? 70.0.3538???????????????????
uniformMatrix2x3fv???? 70.0.3538???????????????????
uniformMatrix2x4fv???? 70.0.3538???????????????????
uniformMatrix3fv???? 70.0.3538???????????????????
uniformMatrix3x2fv???? 70.0.3538???????????????????
uniformMatrix3x4fv???? 70.0.3538???????????????????
uniformMatrix4fv???? 70.0.3538???????????????????
uniformMatrix4x2fv???? 70.0.3538???????????????????
uniformMatrix4x3fv???? 70.0.3538???????????????????
UNIFORM_ARRAY_STRIDE???? 70.0.3538???????????????????
UNIFORM_BARRIER_BIT???? 70.0.3538???????????????????
UNIFORM_BLOCK????????????????????????
UNIFORM_BLOCK_ACTIVE_UNIFORMS???? 70.0.3538???????????????????
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES???? 70.0.3538???????????????????
UNIFORM_BLOCK_BINDING???? 70.0.3538???????????????????
UNIFORM_BLOCK_DATA_SIZE???? 70.0.3538???????????????????
UNIFORM_BLOCK_INDEX???? 70.0.3538???????????????????
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER???? 70.0.3538???????????????????
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER???? 70.0.3538???????????????????
UNIFORM_BUFFER???? 70.0.3538???????????????????
UNIFORM_BUFFER_BINDING???? 70.0.3538???????????????????
UNIFORM_BUFFER_OFFSET_ALIGNMENT???? 70.0.3538???????????????????
UNIFORM_BUFFER_SIZE???? 70.0.3538???????????????????
UNIFORM_BUFFER_START???? 70.0.3538???????????????????
UNIFORM_IS_ROW_MAJOR???? 70.0.3538???????????????????
UNIFORM_MATRIX_STRIDE???? 70.0.3538???????????????????
UNIFORM_OFFSET???? 70.0.3538???????????????????
UNIFORM_SIZE???? 70.0.3538???????????????????
UNIFORM_TYPE???? 70.0.3538???????????????????
UNPACK_ALIGNMENT???? 70.0.3538???????????????????
UNPACK_COLORSPACE_CONVERSION_WEBGL???? 70.0.3538???????????????????
UNPACK_FLIP_Y_WEBGL???? 70.0.3538???????????????????
UNPACK_IMAGE_HEIGHT???? 70.0.3538???????????????????
UNPACK_PREMULTIPLY_ALPHA_WEBGL???? 70.0.3538???????????????????
UNPACK_ROW_LENGTH???? 70.0.3538???????????????????
UNPACK_SKIP_IMAGES???? 70.0.3538???????????????????
UNPACK_SKIP_PIXELS???? 70.0.3538???????????????????
UNPACK_SKIP_ROWS???? 70.0.3538???????????????????
UNSIGNALED???? 70.0.3538???????????????????
UNSIGNED_BYTE???? 70.0.3538???????????????????
UNSIGNED_INT???? 70.0.3538???????????????????
UNSIGNED_INT_10F_11F_11F_REV???? 70.0.3538???????????????????
UNSIGNED_INT_24_8???? 70.0.3538???????????????????
UNSIGNED_INT_2_10_10_10_REV???? 70.0.3538???????????????????
UNSIGNED_INT_5_9_9_9_REV???? 70.0.3538???????????????????
UNSIGNED_INT_ATOMIC_COUNTER???? 70.0.3538???????????????????
UNSIGNED_INT_SAMPLER_2D???? 70.0.3538???????????????????
UNSIGNED_INT_SAMPLER_2D_ARRAY???? 70.0.3538???????????????????
UNSIGNED_INT_SAMPLER_3D???? 70.0.3538???????????????????
UNSIGNED_INT_SAMPLER_CUBE???? 70.0.3538???????????????????
UNSIGNED_INT_VEC2???? 70.0.3538???????????????????
UNSIGNED_INT_VEC3???? 70.0.3538???????????????????
UNSIGNED_INT_VEC4???? 70.0.3538???????????????????
UNSIGNED_NORMALIZED???? 70.0.3538???????????????????
UNSIGNED_SHORT???? 70.0.3538???????????????????
UNSIGNED_SHORT_4_4_4_4???? 70.0.3538???????????????????
UNSIGNED_SHORT_5_5_5_1???? 70.0.3538???????????????????
UNSIGNED_SHORT_5_6_5???? 70.0.3538???????????????????
useProgram???? 70.0.3538???????????????????
validateProgram???? 70.0.3538???????????????????
VALIDATE_STATUS???? 70.0.3538???????????????????
VENDOR???? 70.0.3538???????????????????
VERSION???? 70.0.3538???????????????????
vertexAttrib1f???? 70.0.3538???????????????????
vertexAttrib1fv???? 70.0.3538???????????????????
vertexAttrib2f???? 70.0.3538???????????????????
vertexAttrib2fv???? 70.0.3538???????????????????
vertexAttrib3f???? 70.0.3538???????????????????
vertexAttrib3fv???? 70.0.3538???????????????????
vertexAttrib4f???? 70.0.3538???????????????????
vertexAttrib4fv???? 70.0.3538???????????????????
vertexAttribDivisor???? 70.0.3538???????????????????
vertexAttribI4i???? 70.0.3538???????????????????
vertexAttribI4iv???? 70.0.3538???????????????????
vertexAttribI4ui???? 70.0.3538???????????????????
vertexAttribI4uiv???? 70.0.3538???????????????????
vertexAttribIPointer???? 70.0.3538???????????????????
vertexAttribPointer???? 70.0.3538???????????????????
VERTEX_ARRAY_BINDING???? 70.0.3538???????????????????
VERTEX_ATTRIB_ARRAY_BARRIER_BIT???? 70.0.3538???????????????????
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING???? 70.0.3538???????????????????
VERTEX_ATTRIB_ARRAY_DIVISOR???? 70.0.3538???????????????????
VERTEX_ATTRIB_ARRAY_ENABLED???? 70.0.3538???????????????????
VERTEX_ATTRIB_ARRAY_INTEGER???? 70.0.3538???????????????????
VERTEX_ATTRIB_ARRAY_NORMALIZED???? 70.0.3538???????????????????
VERTEX_ATTRIB_ARRAY_POINTER???? 70.0.3538???????????????????
VERTEX_ATTRIB_ARRAY_SIZE???? 70.0.3538???????????????????
VERTEX_ATTRIB_ARRAY_STRIDE???? 70.0.3538???????????????????
VERTEX_ATTRIB_ARRAY_TYPE???? 70.0.3538???????????????????
VERTEX_SHADER???? 70.0.3538???????????????????
VIEWPORT???? 70.0.3538???????????????????
waitSync???? 70.0.3538???????????????????
WAIT_FAILED???? 70.0.3538???????????????????
WRITE_ONLY???? 70.0.3538???????????????????
ZERO???? 70.0.3538???????????????????