BrowserVersionOwn?TypeAs String
Amazonbot0.1.0???
AppleWebit537.36.0???
axios1.7.9???
bingbot2.0.0???
BingPreview1.0.0???
BitSightBot1.0.0???
Chrome13.0.800???
Chrome70.0.3538ownobject[object WebGL2ComputeRenderingContext]
Chrome71.0.3578???
Chrome72.0.3750ownobject[object WebGL2ComputeRenderingContext]
Chrome73.0.3683???
Chromium61.0.3163???
CriOS13.0.802???
Edge8.26144.0???
facebookexternalhit1.1.0???
Firefox3.6.1???
FxiOS9.0.0???
Googlebot2.1.0???
GSA334.0.16777215???
HeadlessChrome90.0.4430???
IE11.0.0???
Maxthon3.0.8???
Mobile15.0.0???
obsidian1.4.16???
Opera8.10.0???
PerplexityBot1.0.0???
render2.0.0???
requests2.32.3???
Safari3.0.5???
SamsungBrowser17.0.0???
Scrapy2.11.2???
wpbot1.2.0???
YandexBot3.0.0???
YandexRenderResourcesBot1.0.0???
Zeno76.0.0???

PropertiesAmazonbotAppleWebitaxiosbingbotBingPreviewBitSightBotChromeChromiumCriOSEdgefacebookexternalhitFirefoxFxiOSGooglebotGSAHeadlessChromeIEMaxthonMobileobsidianOperaPerplexityBotrenderrequestsSafariSamsungBrowserScrapywpbotYandexBotYandexRenderResourcesBotZeno
activeTexture?????? 70.0.3538????????????????????????
ACTIVE_ATOMIC_COUNTER_BUFFERS?????? 70.0.3538????????????????????????
ACTIVE_ATTRIBUTES?????? 70.0.3538????????????????????????
ACTIVE_RESOURCES???????????????????????????????
ACTIVE_TEXTURE?????? 70.0.3538????????????????????????
ACTIVE_UNIFORMS?????? 70.0.3538????????????????????????
ACTIVE_UNIFORM_BLOCKS?????? 70.0.3538????????????????????????
ACTIVE_VARIABLES???????????????????????????????
ALIASED_LINE_WIDTH_RANGE?????? 70.0.3538????????????????????????
ALIASED_POINT_SIZE_RANGE?????? 70.0.3538????????????????????????
ALL_BARRIER_BITS???????????????????????????????
ALPHA?????? 70.0.3538????????????????????????
ALPHA_BITS?????? 70.0.3538????????????????????????
ALREADY_SIGNALED?????? 70.0.3538????????????????????????
ALWAYS?????? 70.0.3538????????????????????????
ANY_SAMPLES_PASSED?????? 70.0.3538????????????????????????
ANY_SAMPLES_PASSED_CONSERVATIVE?????? 70.0.3538????????????????????????
ARRAY_BUFFER?????? 70.0.3538????????????????????????
ARRAY_BUFFER_BINDING?????? 70.0.3538????????????????????????
ARRAY_SIZE???????????????????????????????
ARRAY_STRIDE???????????????????????????????
ATOMIC_COUNTER_BARRIER_BIT?????? 70.0.3538????????????????????????
ATOMIC_COUNTER_BUFFER?????? 70.0.3538????????????????????????
ATOMIC_COUNTER_BUFFER_BINDING?????? 70.0.3538????????????????????????
ATOMIC_COUNTER_BUFFER_INDEX?????? 70.0.3538????????????????????????
ATOMIC_COUNTER_BUFFER_SIZE?????? 70.0.3538????????????????????????
ATOMIC_COUNTER_BUFFER_START?????? 70.0.3538????????????????????????
ATTACHED_SHADERS?????? 70.0.3538????????????????????????
attachShader?????? 70.0.3538????????????????????????
BACK?????? 70.0.3538????????????????????????
beginQuery?????? 70.0.3538????????????????????????
beginTransformFeedback?????? 70.0.3538????????????????????????
bindAttribLocation?????? 70.0.3538????????????????????????
bindBuffer?????? 70.0.3538????????????????????????
bindBufferBase?????? 70.0.3538????????????????????????
bindBufferRange?????? 70.0.3538????????????????????????
bindFramebuffer?????? 70.0.3538????????????????????????
bindImageTexture?????? 70.0.3538????????????????????????
bindRenderbuffer?????? 70.0.3538????????????????????????
bindSampler?????? 70.0.3538????????????????????????
bindTexture?????? 70.0.3538????????????????????????
bindTransformFeedback?????? 70.0.3538????????????????????????
bindVertexArray?????? 70.0.3538????????????????????????
BLEND?????? 70.0.3538????????????????????????
blendColor?????? 70.0.3538????????????????????????
blendEquation?????? 70.0.3538????????????????????????
blendEquationSeparate?????? 70.0.3538????????????????????????
blendFunc?????? 70.0.3538????????????????????????
blendFuncSeparate?????? 70.0.3538????????????????????????
BLEND_COLOR?????? 70.0.3538????????????????????????
BLEND_DST_ALPHA?????? 70.0.3538????????????????????????
BLEND_DST_RGB?????? 70.0.3538????????????????????????
BLEND_EQUATION?????? 70.0.3538????????????????????????
BLEND_EQUATION_ALPHA?????? 70.0.3538????????????????????????
BLEND_EQUATION_RGB?????? 70.0.3538????????????????????????
BLEND_SRC_ALPHA?????? 70.0.3538????????????????????????
BLEND_SRC_RGB?????? 70.0.3538????????????????????????
blitFramebuffer?????? 70.0.3538????????????????????????
BLOCK_INDEX???????????????????????????????
BLUE_BITS?????? 70.0.3538????????????????????????
BOOL?????? 70.0.3538????????????????????????
BOOL_VEC2?????? 70.0.3538????????????????????????
BOOL_VEC3?????? 70.0.3538????????????????????????
BOOL_VEC4?????? 70.0.3538????????????????????????
BROWSER_DEFAULT_WEBGL?????? 70.0.3538????????????????????????
bufferData?????? 70.0.3538????????????????????????
bufferSubData?????? 70.0.3538????????????????????????
BUFFER_BINDING???????????????????????????????
BUFFER_DATA_SIZE???????????????????????????????
BUFFER_SIZE?????? 70.0.3538????????????????????????
BUFFER_UPDATE_BARRIER_BIT?????? 70.0.3538????????????????????????
BUFFER_USAGE?????? 70.0.3538????????????????????????
BUFFER_VARIABLE?????? 70.0.3538????????????????????????
BYTE?????? 70.0.3538????????????????????????
canvas?????? 70.0.3538????????????????????????
CCW?????? 70.0.3538????????????????????????
checkFramebufferStatus?????? 70.0.3538????????????????????????
CLAMP_TO_EDGE?????? 70.0.3538????????????????????????
clear?????? 70.0.3538????????????????????????
clearBufferfi?????? 70.0.3538????????????????????????
clearBufferfv?????? 70.0.3538????????????????????????
clearBufferiv?????? 70.0.3538????????????????????????
clearBufferuiv?????? 70.0.3538????????????????????????
clearColor?????? 70.0.3538????????????????????????
clearDepth?????? 70.0.3538????????????????????????
clearStencil?????? 70.0.3538????????????????????????
clientWaitSync?????? 70.0.3538????????????????????????
COLOR?????? 70.0.3538????????????????????????
colorMask?????? 70.0.3538????????????????????????
COLOR_ATTACHMENT0?????? 70.0.3538????????????????????????
COLOR_ATTACHMENT1?????? 70.0.3538????????????????????????
COLOR_ATTACHMENT10?????? 70.0.3538????????????????????????
COLOR_ATTACHMENT11?????? 70.0.3538????????????????????????
COLOR_ATTACHMENT12?????? 70.0.3538????????????????????????
COLOR_ATTACHMENT13?????? 70.0.3538????????????????????????
COLOR_ATTACHMENT14?????? 70.0.3538????????????????????????
COLOR_ATTACHMENT15?????? 70.0.3538????????????????????????
COLOR_ATTACHMENT2?????? 70.0.3538????????????????????????
COLOR_ATTACHMENT3?????? 70.0.3538????????????????????????
COLOR_ATTACHMENT4?????? 70.0.3538????????????????????????
COLOR_ATTACHMENT5?????? 70.0.3538????????????????????????
COLOR_ATTACHMENT6?????? 70.0.3538????????????????????????
COLOR_ATTACHMENT7?????? 70.0.3538????????????????????????
COLOR_ATTACHMENT8?????? 70.0.3538????????????????????????
COLOR_ATTACHMENT9?????? 70.0.3538????????????????????????
COLOR_BUFFER_BIT?????? 70.0.3538????????????????????????
COLOR_CLEAR_VALUE?????? 70.0.3538????????????????????????
COLOR_WRITEMASK?????? 70.0.3538????????????????????????
COMMAND_BARRIER_BIT?????? 70.0.3538????????????????????????
commit?????? 70.0.3538????????????????????????
COMPARE_REF_TO_TEXTURE?????? 70.0.3538????????????????????????
compileShader?????? 70.0.3538????????????????????????
COMPILE_STATUS?????? 70.0.3538????????????????????????
compressedTexImage2D?????? 70.0.3538????????????????????????
compressedTexImage3D?????? 70.0.3538????????????????????????
compressedTexSubImage2D?????? 70.0.3538????????????????????????
compressedTexSubImage3D?????? 70.0.3538????????????????????????
COMPRESSED_TEXTURE_FORMATS?????? 70.0.3538????????????????????????
COMPUTE_SHADER?????? 70.0.3538????????????????????????
CONDITION_SATISFIED?????? 70.0.3538????????????????????????
CONSTANT_ALPHA?????? 70.0.3538????????????????????????
CONSTANT_COLOR?????? 70.0.3538????????????????????????
constructor?????? 70.0.3538????????????????????????
CONTEXT_LOST_WEBGL?????? 70.0.3538????????????????????????
copyBufferSubData?????? 70.0.3538????????????????????????
copyTexImage2D?????? 70.0.3538????????????????????????
copyTexSubImage2D?????? 70.0.3538????????????????????????
copyTexSubImage3D?????? 70.0.3538????????????????????????
COPY_READ_BUFFER?????? 70.0.3538????????????????????????
COPY_READ_BUFFER_BINDING?????? 70.0.3538????????????????????????
COPY_WRITE_BUFFER?????? 70.0.3538????????????????????????
COPY_WRITE_BUFFER_BINDING?????? 70.0.3538????????????????????????
createBuffer?????? 70.0.3538????????????????????????
createFramebuffer?????? 70.0.3538????????????????????????
createProgram?????? 70.0.3538????????????????????????
createQuery?????? 70.0.3538????????????????????????
createRenderbuffer?????? 70.0.3538????????????????????????
createSampler?????? 70.0.3538????????????????????????
createShader?????? 70.0.3538????????????????????????
createTexture?????? 70.0.3538????????????????????????
createTransformFeedback?????? 70.0.3538????????????????????????
createVertexArray?????? 70.0.3538????????????????????????
cullFace?????? 70.0.3538????????????????????????
CULL_FACE?????? 70.0.3538????????????????????????
CULL_FACE_MODE?????? 70.0.3538????????????????????????
CURRENT_PROGRAM?????? 70.0.3538????????????????????????
CURRENT_QUERY?????? 70.0.3538????????????????????????
CURRENT_VERTEX_ATTRIB?????? 70.0.3538????????????????????????
CW?????? 70.0.3538????????????????????????
DECR?????? 70.0.3538????????????????????????
DECR_WRAP?????? 70.0.3538????????????????????????
deleteBuffer?????? 70.0.3538????????????????????????
deleteFramebuffer?????? 70.0.3538????????????????????????
deleteProgram?????? 70.0.3538????????????????????????
deleteQuery?????? 70.0.3538????????????????????????
deleteRenderbuffer?????? 70.0.3538????????????????????????
deleteSampler?????? 70.0.3538????????????????????????
deleteShader?????? 70.0.3538????????????????????????
deleteSync?????? 70.0.3538????????????????????????
deleteTexture?????? 70.0.3538????????????????????????
deleteTransformFeedback?????? 70.0.3538????????????????????????
deleteVertexArray?????? 70.0.3538????????????????????????
DELETE_STATUS?????? 70.0.3538????????????????????????
DEPTH?????? 70.0.3538????????????????????????
DEPTH24_STENCIL8?????? 70.0.3538????????????????????????
DEPTH32F_STENCIL8?????? 70.0.3538????????????????????????
depthFunc?????? 70.0.3538????????????????????????
depthMask?????? 70.0.3538????????????????????????
depthRange?????? 70.0.3538????????????????????????
DEPTH_ATTACHMENT?????? 70.0.3538????????????????????????
DEPTH_BITS?????? 70.0.3538????????????????????????
DEPTH_BUFFER_BIT?????? 70.0.3538????????????????????????
DEPTH_CLEAR_VALUE?????? 70.0.3538????????????????????????
DEPTH_COMPONENT?????? 70.0.3538????????????????????????
DEPTH_COMPONENT16?????? 70.0.3538????????????????????????
DEPTH_COMPONENT24?????? 70.0.3538????????????????????????
DEPTH_COMPONENT32F?????? 70.0.3538????????????????????????
DEPTH_FUNC?????? 70.0.3538????????????????????????
DEPTH_RANGE?????? 70.0.3538????????????????????????
DEPTH_STENCIL?????? 70.0.3538????????????????????????
DEPTH_STENCIL_ATTACHMENT?????? 70.0.3538????????????????????????
DEPTH_TEST?????? 70.0.3538????????????????????????
DEPTH_WRITEMASK?????? 70.0.3538????????????????????????
detachShader?????? 70.0.3538????????????????????????
disable?????? 70.0.3538????????????????????????
disableVertexAttribArray?????? 70.0.3538????????????????????????
dispatchCompute?????? 70.0.3538????????????????????????
dispatchComputeIndirect???????????????????????????????
DISPATCH_INDIRECT_BUFFER???????????????????????????????
DISPATCH_INDIRECT_BUFFER_BINDING???????????????????????????????
DITHER?????? 70.0.3538????????????????????????
DONT_CARE?????? 70.0.3538????????????????????????
drawArrays?????? 70.0.3538????????????????????????
drawArraysIndirect???????????????????????????????
drawArraysInstanced?????? 70.0.3538????????????????????????
drawBuffers?????? 70.0.3538????????????????????????
drawElements?????? 70.0.3538????????????????????????
drawElementsIndirect???????????????????????????????
drawElementsInstanced?????? 70.0.3538????????????????????????
drawingBufferHeight?????? 70.0.3538????????????????????????
drawingBufferWidth?????? 70.0.3538????????????????????????
drawRangeElements?????? 70.0.3538????????????????????????
DRAW_BUFFER0?????? 70.0.3538????????????????????????
DRAW_BUFFER1?????? 70.0.3538????????????????????????
DRAW_BUFFER10?????? 70.0.3538????????????????????????
DRAW_BUFFER11?????? 70.0.3538????????????????????????
DRAW_BUFFER12?????? 70.0.3538????????????????????????
DRAW_BUFFER13?????? 70.0.3538????????????????????????
DRAW_BUFFER14?????? 70.0.3538????????????????????????
DRAW_BUFFER15?????? 70.0.3538????????????????????????
DRAW_BUFFER2?????? 70.0.3538????????????????????????
DRAW_BUFFER3?????? 70.0.3538????????????????????????
DRAW_BUFFER4?????? 70.0.3538????????????????????????
DRAW_BUFFER5?????? 70.0.3538????????????????????????
DRAW_BUFFER6?????? 70.0.3538????????????????????????
DRAW_BUFFER7?????? 70.0.3538????????????????????????
DRAW_BUFFER8?????? 70.0.3538????????????????????????
DRAW_BUFFER9?????? 70.0.3538????????????????????????
DRAW_FRAMEBUFFER?????? 70.0.3538????????????????????????
DRAW_FRAMEBUFFER_BINDING?????? 70.0.3538????????????????????????
DRAW_INDIRECT_BUFFER???????????????????????????????
DRAW_INDIRECT_BUFFER_BINDING???????????????????????????????
DST_ALPHA?????? 70.0.3538????????????????????????
DST_COLOR?????? 70.0.3538????????????????????????
DYNAMIC_COPY?????? 70.0.3538????????????????????????
DYNAMIC_DRAW?????? 70.0.3538????????????????????????
DYNAMIC_READ?????? 70.0.3538????????????????????????
ELEMENT_ARRAY_BARRIER_BIT?????? 70.0.3538????????????????????????
ELEMENT_ARRAY_BUFFER?????? 70.0.3538????????????????????????
ELEMENT_ARRAY_BUFFER_BINDING?????? 70.0.3538????????????????????????
enable?????? 70.0.3538????????????????????????
enableVertexAttribArray?????? 70.0.3538????????????????????????
endQuery?????? 70.0.3538????????????????????????
endTransformFeedback?????? 70.0.3538????????????????????????
EQUAL?????? 70.0.3538????????????????????????
FALSE?????? 70.0.3538????????????????????????
FASTEST?????? 70.0.3538????????????????????????
fenceSync?????? 70.0.3538????????????????????????
finish?????? 70.0.3538????????????????????????
FLOAT?????? 70.0.3538????????????????????????
FLOAT_32_UNSIGNED_INT_24_8_REV?????? 70.0.3538????????????????????????
FLOAT_MAT2?????? 70.0.3538????????????????????????
FLOAT_MAT2x3?????? 70.0.3538????????????????????????
FLOAT_MAT2x4?????? 70.0.3538????????????????????????
FLOAT_MAT3?????? 70.0.3538????????????????????????
FLOAT_MAT3x2?????? 70.0.3538????????????????????????
FLOAT_MAT3x4?????? 70.0.3538????????????????????????
FLOAT_MAT4?????? 70.0.3538????????????????????????
FLOAT_MAT4x2?????? 70.0.3538????????????????????????
FLOAT_MAT4x3?????? 70.0.3538????????????????????????
FLOAT_VEC2?????? 70.0.3538????????????????????????
FLOAT_VEC3?????? 70.0.3538????????????????????????
FLOAT_VEC4?????? 70.0.3538????????????????????????
flush?????? 70.0.3538????????????????????????
FRAGMENT_SHADER?????? 70.0.3538????????????????????????
FRAGMENT_SHADER_DERIVATIVE_HINT?????? 70.0.3538????????????????????????
FRAMEBUFFER?????? 70.0.3538????????????????????????
framebufferRenderbuffer?????? 70.0.3538????????????????????????
framebufferTexture2D?????? 70.0.3538????????????????????????
framebufferTextureLayer?????? 70.0.3538????????????????????????
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE?????? 70.0.3538????????????????????????
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE?????? 70.0.3538????????????????????????
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING?????? 70.0.3538????????????????????????
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE?????? 70.0.3538????????????????????????
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE?????? 70.0.3538????????????????????????
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE?????? 70.0.3538????????????????????????
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME?????? 70.0.3538????????????????????????
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE?????? 70.0.3538????????????????????????
FRAMEBUFFER_ATTACHMENT_RED_SIZE?????? 70.0.3538????????????????????????
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE?????? 70.0.3538????????????????????????
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE?????? 70.0.3538????????????????????????
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER?????? 70.0.3538????????????????????????
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL?????? 70.0.3538????????????????????????
FRAMEBUFFER_BARRIER_BIT?????? 70.0.3538????????????????????????
FRAMEBUFFER_BINDING?????? 70.0.3538????????????????????????
FRAMEBUFFER_COMPLETE?????? 70.0.3538????????????????????????
FRAMEBUFFER_DEFAULT?????? 70.0.3538????????????????????????
FRAMEBUFFER_INCOMPLETE_ATTACHMENT?????? 70.0.3538????????????????????????
FRAMEBUFFER_INCOMPLETE_DIMENSIONS?????? 70.0.3538????????????????????????
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT?????? 70.0.3538????????????????????????
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE?????? 70.0.3538????????????????????????
FRAMEBUFFER_UNSUPPORTED?????? 70.0.3538????????????????????????
FRONT?????? 70.0.3538????????????????????????
frontFace?????? 70.0.3538????????????????????????
FRONT_AND_BACK?????? 70.0.3538????????????????????????
FRONT_FACE?????? 70.0.3538????????????????????????
FUNC_ADD?????? 70.0.3538????????????????????????
FUNC_REVERSE_SUBTRACT?????? 70.0.3538????????????????????????
FUNC_SUBTRACT?????? 70.0.3538????????????????????????
generateMipmap?????? 70.0.3538????????????????????????
GENERATE_MIPMAP_HINT?????? 70.0.3538????????????????????????
GEQUAL?????? 70.0.3538????????????????????????
getActiveAttrib?????? 70.0.3538????????????????????????
getActiveUniform?????? 70.0.3538????????????????????????
getActiveUniformBlockName?????? 70.0.3538????????????????????????
getActiveUniformBlockParameter?????? 70.0.3538????????????????????????
getActiveUniforms?????? 70.0.3538????????????????????????
getAttachedShaders?????? 70.0.3538????????????????????????
getAttribLocation?????? 70.0.3538????????????????????????
getBufferParameter?????? 70.0.3538????????????????????????
getBufferSubData?????? 70.0.3538????????????????????????
getContextAttributes?????? 70.0.3538????????????????????????
getError?????? 70.0.3538????????????????????????
getExtension?????? 70.0.3538????????????????????????
getFragDataLocation?????? 70.0.3538????????????????????????
getFramebufferAttachmentParameter?????? 70.0.3538????????????????????????
getIndexedParameter?????? 70.0.3538????????????????????????
getInternalformatParameter?????? 70.0.3538????????????????????????
getParameter?????? 70.0.3538????????????????????????
getProgramInfoLog?????? 70.0.3538????????????????????????
getProgramInterfaceParameter???????????????????????????????
getProgramParameter?????? 70.0.3538????????????????????????
getProgramResource???????????????????????????????
getProgramResourceIndex???????????????????????????????
getProgramResourceLocation???????????????????????????????
getProgramResourceName???????????????????????????????
getQuery?????? 70.0.3538????????????????????????
getQueryParameter?????? 70.0.3538????????????????????????
getRenderbufferParameter?????? 70.0.3538????????????????????????
getSamplerParameter?????? 70.0.3538????????????????????????
getShaderInfoLog?????? 70.0.3538????????????????????????
getShaderParameter?????? 70.0.3538????????????????????????
getShaderPrecisionFormat?????? 70.0.3538????????????????????????
getShaderSource?????? 70.0.3538????????????????????????
getSupportedExtensions?????? 70.0.3538????????????????????????
getSyncParameter?????? 70.0.3538????????????????????????
getTexParameter?????? 70.0.3538????????????????????????
getTransformFeedbackVarying?????? 70.0.3538????????????????????????
getUniform?????? 70.0.3538????????????????????????
getUniformBlockIndex?????? 70.0.3538????????????????????????
getUniformIndices?????? 70.0.3538????????????????????????
getUniformLocation?????? 70.0.3538????????????????????????
getVertexAttrib?????? 70.0.3538????????????????????????
getVertexAttribOffset?????? 70.0.3538????????????????????????
GREATER?????? 70.0.3538????????????????????????
GREEN_BITS?????? 70.0.3538????????????????????????
HALF_FLOAT?????? 70.0.3538????????????????????????
HIGH_FLOAT?????? 70.0.3538????????????????????????
HIGH_INT?????? 70.0.3538????????????????????????
hint?????? 70.0.3538????????????????????????
IMPLEMENTATION_COLOR_READ_FORMAT?????? 70.0.3538????????????????????????
IMPLEMENTATION_COLOR_READ_TYPE?????? 70.0.3538????????????????????????
INCR?????? 70.0.3538????????????????????????
INCR_WRAP?????? 70.0.3538????????????????????????
INT?????? 70.0.3538????????????????????????
INTERLEAVED_ATTRIBS?????? 70.0.3538????????????????????????
INT_2_10_10_10_REV?????? 70.0.3538????????????????????????
INT_SAMPLER_2D?????? 70.0.3538????????????????????????
INT_SAMPLER_2D_ARRAY?????? 70.0.3538????????????????????????
INT_SAMPLER_3D?????? 70.0.3538????????????????????????
INT_SAMPLER_CUBE?????? 70.0.3538????????????????????????
INT_VEC2?????? 70.0.3538????????????????????????
INT_VEC3?????? 70.0.3538????????????????????????
INT_VEC4?????? 70.0.3538????????????????????????
invalidateFramebuffer?????? 70.0.3538????????????????????????
invalidateSubFramebuffer?????? 70.0.3538????????????????????????
INVALID_ENUM?????? 70.0.3538????????????????????????
INVALID_FRAMEBUFFER_OPERATION?????? 70.0.3538????????????????????????
INVALID_INDEX?????? 70.0.3538????????????????????????
INVALID_OPERATION?????? 70.0.3538????????????????????????
INVALID_VALUE?????? 70.0.3538????????????????????????
INVERT?????? 70.0.3538????????????????????????
isBuffer?????? 70.0.3538????????????????????????
isContextLost?????? 70.0.3538????????????????????????
isEnabled?????? 70.0.3538????????????????????????
isFramebuffer?????? 70.0.3538????????????????????????
isProgram?????? 70.0.3538????????????????????????
isQuery?????? 70.0.3538????????????????????????
isRenderbuffer?????? 70.0.3538????????????????????????
isSampler?????? 70.0.3538????????????????????????
isShader?????? 70.0.3538????????????????????????
isSync?????? 70.0.3538????????????????????????
isTexture?????? 70.0.3538????????????????????????
isTransformFeedback?????? 70.0.3538????????????????????????
isVertexArray?????? 70.0.3538????????????????????????
IS_ROW_MAJOR???????????????????????????????
KEEP?????? 70.0.3538????????????????????????
LEQUAL?????? 70.0.3538????????????????????????
LESS?????? 70.0.3538????????????????????????
LINEAR?????? 70.0.3538????????????????????????
LINEAR_MIPMAP_LINEAR?????? 70.0.3538????????????????????????
LINEAR_MIPMAP_NEAREST?????? 70.0.3538????????????????????????
LINES?????? 70.0.3538????????????????????????
lineWidth?????? 70.0.3538????????????????????????
LINE_LOOP?????? 70.0.3538????????????????????????
LINE_STRIP?????? 70.0.3538????????????????????????
LINE_WIDTH?????? 70.0.3538????????????????????????
linkProgram?????? 70.0.3538????????????????????????
LINK_STATUS?????? 70.0.3538????????????????????????
LOCATION???????????????????????????????
LOW_FLOAT?????? 70.0.3538????????????????????????
LOW_INT?????? 70.0.3538????????????????????????
LUMINANCE?????? 70.0.3538????????????????????????
LUMINANCE_ALPHA?????? 70.0.3538????????????????????????
makeXRCompatible???????????????????????????????
MATRIX_STRIDE???????????????????????????????
MAX?????? 70.0.3538????????????????????????
MAX_3D_TEXTURE_SIZE?????? 70.0.3538????????????????????????
MAX_ARRAY_TEXTURE_LAYERS?????? 70.0.3538????????????????????????
MAX_ATOMIC_COUNTER_BUFFER_BINDINGS?????? 70.0.3538????????????????????????
MAX_ATOMIC_COUNTER_BUFFER_SIZE?????? 70.0.3538????????????????????????
MAX_CLIENT_WAIT_TIMEOUT_WEBGL?????? 70.0.3538????????????????????????
MAX_COLOR_ATTACHMENTS?????? 70.0.3538????????????????????????
MAX_COMBINED_ATOMIC_COUNTERS?????? 70.0.3538????????????????????????
MAX_COMBINED_ATOMIC_COUNTER_BUFFERS?????? 70.0.3538????????????????????????
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS?????? 70.0.3538????????????????????????
MAX_COMBINED_SHADER_STORAGE_BLOCKS?????? 70.0.3538????????????????????????
MAX_COMBINED_TEXTURE_IMAGE_UNITS?????? 70.0.3538????????????????????????
MAX_COMBINED_UNIFORM_BLOCKS?????? 70.0.3538????????????????????????
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS?????? 70.0.3538????????????????????????
MAX_COMPUTE_ATOMIC_COUNTERS?????? 70.0.3538????????????????????????
MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS?????? 70.0.3538????????????????????????
MAX_COMPUTE_IMAGE_UNIFORMS???????????????????????????????
MAX_COMPUTE_SHADER_STORAGE_BLOCKS?????? 70.0.3538????????????????????????
MAX_COMPUTE_SHARED_MEMORY_SIZE???????????????????????????????
MAX_COMPUTE_TEXTURE_IMAGE_UNITS???????????????????????????????
MAX_COMPUTE_UNIFORM_BLOCKS???????????????????????????????
MAX_COMPUTE_UNIFORM_COMPONENTS???????????????????????????????
MAX_COMPUTE_WORK_GROUP_COUNT???????????????????????????????
MAX_COMPUTE_WORK_GROUP_INVOCATIONS???????????????????????????????
MAX_COMPUTE_WORK_GROUP_SIZE???????????????????????????????
MAX_CUBE_MAP_TEXTURE_SIZE?????? 70.0.3538????????????????????????
MAX_DRAW_BUFFERS?????? 70.0.3538????????????????????????
MAX_ELEMENTS_INDICES?????? 70.0.3538????????????????????????
MAX_ELEMENTS_VERTICES?????? 70.0.3538????????????????????????
MAX_ELEMENT_INDEX?????? 70.0.3538????????????????????????
MAX_FRAGMENT_ATOMIC_COUNTERS?????? 70.0.3538????????????????????????
MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS?????? 70.0.3538????????????????????????
MAX_FRAGMENT_INPUT_COMPONENTS?????? 70.0.3538????????????????????????
MAX_FRAGMENT_SHADER_STORAGE_BLOCKS?????? 70.0.3538????????????????????????
MAX_FRAGMENT_UNIFORM_BLOCKS?????? 70.0.3538????????????????????????
MAX_FRAGMENT_UNIFORM_COMPONENTS?????? 70.0.3538????????????????????????
MAX_FRAGMENT_UNIFORM_VECTORS?????? 70.0.3538????????????????????????
MAX_NAME_LENGTH???????????????????????????????
MAX_NUM_ACTIVE_VARIABLES???????????????????????????????
MAX_PROGRAM_TEXEL_OFFSET?????? 70.0.3538????????????????????????
MAX_RENDERBUFFER_SIZE?????? 70.0.3538????????????????????????
MAX_SAMPLES?????? 70.0.3538????????????????????????
MAX_SERVER_WAIT_TIMEOUT?????? 70.0.3538????????????????????????
MAX_SHADER_STORAGE_BLOCK_SIZE?????? 70.0.3538????????????????????????
MAX_SHADER_STORAGE_BUFFER_BINDINGS?????? 70.0.3538????????????????????????
MAX_TEXTURE_IMAGE_UNITS?????? 70.0.3538????????????????????????
MAX_TEXTURE_LOD_BIAS?????? 70.0.3538????????????????????????
MAX_TEXTURE_SIZE?????? 70.0.3538????????????????????????
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS?????? 70.0.3538????????????????????????
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS?????? 70.0.3538????????????????????????
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS?????? 70.0.3538????????????????????????
MAX_UNIFORM_BLOCK_SIZE?????? 70.0.3538????????????????????????
MAX_UNIFORM_BUFFER_BINDINGS?????? 70.0.3538????????????????????????
MAX_VARYING_COMPONENTS?????? 70.0.3538????????????????????????
MAX_VARYING_VECTORS?????? 70.0.3538????????????????????????
MAX_VERTEX_ATOMIC_COUNTERS?????? 70.0.3538????????????????????????
MAX_VERTEX_ATOMIC_COUNTER_BUFFERS?????? 70.0.3538????????????????????????
MAX_VERTEX_ATTRIBS?????? 70.0.3538????????????????????????
MAX_VERTEX_OUTPUT_COMPONENTS?????? 70.0.3538????????????????????????
MAX_VERTEX_SHADER_STORAGE_BLOCKS?????? 70.0.3538????????????????????????
MAX_VERTEX_TEXTURE_IMAGE_UNITS?????? 70.0.3538????????????????????????
MAX_VERTEX_UNIFORM_BLOCKS?????? 70.0.3538????????????????????????
MAX_VERTEX_UNIFORM_COMPONENTS?????? 70.0.3538????????????????????????
MAX_VERTEX_UNIFORM_VECTORS?????? 70.0.3538????????????????????????
MAX_VIEWPORT_DIMS?????? 70.0.3538????????????????????????
MEDIUM_FLOAT?????? 70.0.3538????????????????????????
MEDIUM_INT?????? 70.0.3538????????????????????????
memoryBarrier?????? 70.0.3538????????????????????????
memoryBarrierByRegion?????? 70.0.3538????????????????????????
MIN?????? 70.0.3538????????????????????????
MIN_PROGRAM_TEXEL_OFFSET?????? 70.0.3538????????????????????????
MIRRORED_REPEAT?????? 70.0.3538????????????????????????
NAME_LENGTH???????????????????????????????
NEAREST?????? 70.0.3538????????????????????????
NEAREST_MIPMAP_LINEAR?????? 70.0.3538????????????????????????
NEAREST_MIPMAP_NEAREST?????? 70.0.3538????????????????????????
NEVER?????? 70.0.3538????????????????????????
NICEST?????? 70.0.3538????????????????????????
NONE?????? 70.0.3538????????????????????????
NOTEQUAL?????? 70.0.3538????????????????????????
NO_ERROR?????? 70.0.3538????????????????????????
NUM_ACTIVE_VARIABLES???????????????????????????????
OBJECT_TYPE?????? 70.0.3538????????????????????????
OFFSET???????????????????????????????
ONE?????? 70.0.3538????????????????????????
ONE_MINUS_CONSTANT_ALPHA?????? 70.0.3538????????????????????????
ONE_MINUS_CONSTANT_COLOR?????? 70.0.3538????????????????????????
ONE_MINUS_DST_ALPHA?????? 70.0.3538????????????????????????
ONE_MINUS_DST_COLOR?????? 70.0.3538????????????????????????
ONE_MINUS_SRC_ALPHA?????? 70.0.3538????????????????????????
ONE_MINUS_SRC_COLOR?????? 70.0.3538????????????????????????
OUT_OF_MEMORY?????? 70.0.3538????????????????????????
PACK_ALIGNMENT?????? 70.0.3538????????????????????????
PACK_ROW_LENGTH?????? 70.0.3538????????????????????????
PACK_SKIP_PIXELS?????? 70.0.3538????????????????????????
PACK_SKIP_ROWS?????? 70.0.3538????????????????????????
pauseTransformFeedback?????? 70.0.3538????????????????????????
pixelStorei?????? 70.0.3538????????????????????????
PIXEL_BUFFER_BARRIER_BIT?????? 70.0.3538????????????????????????
PIXEL_PACK_BUFFER?????? 70.0.3538????????????????????????
PIXEL_PACK_BUFFER_BINDING?????? 70.0.3538????????????????????????
PIXEL_UNPACK_BUFFER?????? 70.0.3538????????????????????????
PIXEL_UNPACK_BUFFER_BINDING?????? 70.0.3538????????????????????????
POINTS?????? 70.0.3538????????????????????????
polygonOffset?????? 70.0.3538????????????????????????
POLYGON_OFFSET_FACTOR?????? 70.0.3538????????????????????????
POLYGON_OFFSET_FILL?????? 70.0.3538????????????????????????
POLYGON_OFFSET_UNITS?????? 70.0.3538????????????????????????
PROGRAM_INPUT???????????????????????????????
PROGRAM_OUTPUT???????????????????????????????
QUERY_RESULT?????? 70.0.3538????????????????????????
QUERY_RESULT_AVAILABLE?????? 70.0.3538????????????????????????
R11F_G11F_B10F?????? 70.0.3538????????????????????????
R16F?????? 70.0.3538????????????????????????
R16I?????? 70.0.3538????????????????????????
R16UI?????? 70.0.3538????????????????????????
R32F?????? 70.0.3538????????????????????????
R32I?????? 70.0.3538????????????????????????
R32UI?????? 70.0.3538????????????????????????
R8?????? 70.0.3538????????????????????????
R8I?????? 70.0.3538????????????????????????
R8UI?????? 70.0.3538????????????????????????
R8_SNORM?????? 70.0.3538????????????????????????
RASTERIZER_DISCARD?????? 70.0.3538????????????????????????
readBuffer?????? 70.0.3538????????????????????????
readPixels?????? 70.0.3538????????????????????????
READ_BUFFER?????? 70.0.3538????????????????????????
READ_FRAMEBUFFER?????? 70.0.3538????????????????????????
READ_FRAMEBUFFER_BINDING?????? 70.0.3538????????????????????????
READ_ONLY?????? 70.0.3538????????????????????????
READ_WRITE?????? 70.0.3538????????????????????????
RED?????? 70.0.3538????????????????????????
RED_BITS?????? 70.0.3538????????????????????????
RED_INTEGER?????? 70.0.3538????????????????????????
REFERENCED_BY_COMPUTE_SHADER???????????????????????????????
REFERENCED_BY_FRAGMENT_SHADER???????????????????????????????
REFERENCED_BY_VERTEX_SHADER???????????????????????????????
RENDERBUFFER?????? 70.0.3538????????????????????????
renderbufferStorage?????? 70.0.3538????????????????????????
renderbufferStorageMultisample?????? 70.0.3538????????????????????????
RENDERBUFFER_ALPHA_SIZE?????? 70.0.3538????????????????????????
RENDERBUFFER_BINDING?????? 70.0.3538????????????????????????
RENDERBUFFER_BLUE_SIZE?????? 70.0.3538????????????????????????
RENDERBUFFER_DEPTH_SIZE?????? 70.0.3538????????????????????????
RENDERBUFFER_GREEN_SIZE?????? 70.0.3538????????????????????????
RENDERBUFFER_HEIGHT?????? 70.0.3538????????????????????????
RENDERBUFFER_INTERNAL_FORMAT?????? 70.0.3538????????????????????????
RENDERBUFFER_RED_SIZE?????? 70.0.3538????????????????????????
RENDERBUFFER_SAMPLES?????? 70.0.3538????????????????????????
RENDERBUFFER_STENCIL_SIZE?????? 70.0.3538????????????????????????
RENDERBUFFER_WIDTH?????? 70.0.3538????????????????????????
RENDERER?????? 70.0.3538????????????????????????
REPEAT?????? 70.0.3538????????????????????????
REPLACE?????? 70.0.3538????????????????????????
resumeTransformFeedback?????? 70.0.3538????????????????????????
RG?????? 70.0.3538????????????????????????
RG16F?????? 70.0.3538????????????????????????
RG16I?????? 70.0.3538????????????????????????
RG16UI?????? 70.0.3538????????????????????????
RG32F?????? 70.0.3538????????????????????????
RG32I?????? 70.0.3538????????????????????????
RG32UI?????? 70.0.3538????????????????????????
RG8?????? 70.0.3538????????????????????????
RG8I?????? 70.0.3538????????????????????????
RG8UI?????? 70.0.3538????????????????????????
RG8_SNORM?????? 70.0.3538????????????????????????
RGB?????? 70.0.3538????????????????????????
RGB10_A2?????? 70.0.3538????????????????????????
RGB10_A2UI?????? 70.0.3538????????????????????????
RGB16F?????? 70.0.3538????????????????????????
RGB16I?????? 70.0.3538????????????????????????
RGB16UI?????? 70.0.3538????????????????????????
RGB32F?????? 70.0.3538????????????????????????
RGB32I?????? 70.0.3538????????????????????????
RGB32UI?????? 70.0.3538????????????????????????
RGB565?????? 70.0.3538????????????????????????
RGB5_A1?????? 70.0.3538????????????????????????
RGB8?????? 70.0.3538????????????????????????
RGB8I?????? 70.0.3538????????????????????????
RGB8UI?????? 70.0.3538????????????????????????
RGB8_SNORM?????? 70.0.3538????????????????????????
RGB9_E5?????? 70.0.3538????????????????????????
RGBA?????? 70.0.3538????????????????????????
RGBA16F?????? 70.0.3538????????????????????????
RGBA16I?????? 70.0.3538????????????????????????
RGBA16UI?????? 70.0.3538????????????????????????
RGBA32F?????? 70.0.3538????????????????????????
RGBA32I?????? 70.0.3538????????????????????????
RGBA32UI?????? 70.0.3538????????????????????????
RGBA4?????? 70.0.3538????????????????????????
RGBA8?????? 70.0.3538????????????????????????
RGBA8I?????? 70.0.3538????????????????????????
RGBA8UI?????? 70.0.3538????????????????????????
RGBA8_SNORM?????? 70.0.3538????????????????????????
RGBA_INTEGER?????? 70.0.3538????????????????????????
RGB_INTEGER?????? 70.0.3538????????????????????????
RG_INTEGER?????? 70.0.3538????????????????????????
sampleCoverage?????? 70.0.3538????????????????????????
samplerParameterf?????? 70.0.3538????????????????????????
samplerParameteri?????? 70.0.3538????????????????????????
SAMPLER_2D?????? 70.0.3538????????????????????????
SAMPLER_2D_ARRAY?????? 70.0.3538????????????????????????
SAMPLER_2D_ARRAY_SHADOW?????? 70.0.3538????????????????????????
SAMPLER_2D_SHADOW?????? 70.0.3538????????????????????????
SAMPLER_3D?????? 70.0.3538????????????????????????
SAMPLER_BINDING?????? 70.0.3538????????????????????????
SAMPLER_CUBE?????? 70.0.3538????????????????????????
SAMPLER_CUBE_SHADOW?????? 70.0.3538????????????????????????
SAMPLES?????? 70.0.3538????????????????????????
SAMPLE_ALPHA_TO_COVERAGE?????? 70.0.3538????????????????????????
SAMPLE_BUFFERS?????? 70.0.3538????????????????????????
SAMPLE_COVERAGE?????? 70.0.3538????????????????????????
SAMPLE_COVERAGE_INVERT?????? 70.0.3538????????????????????????
SAMPLE_COVERAGE_VALUE?????? 70.0.3538????????????????????????
scissor?????? 70.0.3538????????????????????????
SCISSOR_BOX?????? 70.0.3538????????????????????????
SCISSOR_TEST?????? 70.0.3538????????????????????????
SEPARATE_ATTRIBS?????? 70.0.3538????????????????????????
setCompatibleXRDevice?????? 70.0.3538????????????????????????
shaderSource?????? 70.0.3538????????????????????????
SHADER_IMAGE_ACCESS_BARRIER_BIT?????? 70.0.3538????????????????????????
SHADER_STORAGE_BARRIER_BIT?????? 70.0.3538????????????????????????
SHADER_STORAGE_BLOCK?????? 70.0.3538????????????????????????
SHADER_STORAGE_BUFFER?????? 70.0.3538????????????????????????
SHADER_STORAGE_BUFFER_BINDING?????? 70.0.3538????????????????????????
SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT?????? 70.0.3538????????????????????????
SHADER_STORAGE_BUFFER_SIZE?????? 70.0.3538????????????????????????
SHADER_STORAGE_BUFFER_START?????? 70.0.3538????????????????????????
SHADER_TYPE?????? 70.0.3538????????????????????????
SHADING_LANGUAGE_VERSION?????? 70.0.3538????????????????????????
SHORT?????? 70.0.3538????????????????????????
SIGNALED?????? 70.0.3538????????????????????????
SIGNED_NORMALIZED?????? 70.0.3538????????????????????????
SRC_ALPHA?????? 70.0.3538????????????????????????
SRC_ALPHA_SATURATE?????? 70.0.3538????????????????????????
SRC_COLOR?????? 70.0.3538????????????????????????
SRGB?????? 70.0.3538????????????????????????
SRGB8?????? 70.0.3538????????????????????????
SRGB8_ALPHA8?????? 70.0.3538????????????????????????
STATIC_COPY?????? 70.0.3538????????????????????????
STATIC_DRAW?????? 70.0.3538????????????????????????
STATIC_READ?????? 70.0.3538????????????????????????
STENCIL?????? 70.0.3538????????????????????????
stencilFunc?????? 70.0.3538????????????????????????
stencilFuncSeparate?????? 70.0.3538????????????????????????
stencilMask?????? 70.0.3538????????????????????????
stencilMaskSeparate?????? 70.0.3538????????????????????????
stencilOp?????? 70.0.3538????????????????????????
stencilOpSeparate?????? 70.0.3538????????????????????????
STENCIL_ATTACHMENT?????? 70.0.3538????????????????????????
STENCIL_BACK_FAIL?????? 70.0.3538????????????????????????
STENCIL_BACK_FUNC?????? 70.0.3538????????????????????????
STENCIL_BACK_PASS_DEPTH_FAIL?????? 70.0.3538????????????????????????
STENCIL_BACK_PASS_DEPTH_PASS?????? 70.0.3538????????????????????????
STENCIL_BACK_REF?????? 70.0.3538????????????????????????
STENCIL_BACK_VALUE_MASK?????? 70.0.3538????????????????????????
STENCIL_BACK_WRITEMASK?????? 70.0.3538????????????????????????
STENCIL_BITS?????? 70.0.3538????????????????????????
STENCIL_BUFFER_BIT?????? 70.0.3538????????????????????????
STENCIL_CLEAR_VALUE?????? 70.0.3538????????????????????????
STENCIL_FAIL?????? 70.0.3538????????????????????????
STENCIL_FUNC?????? 70.0.3538????????????????????????
STENCIL_INDEX8?????? 70.0.3538????????????????????????
STENCIL_PASS_DEPTH_FAIL?????? 70.0.3538????????????????????????
STENCIL_PASS_DEPTH_PASS?????? 70.0.3538????????????????????????
STENCIL_REF?????? 70.0.3538????????????????????????
STENCIL_TEST?????? 70.0.3538????????????????????????
STENCIL_VALUE_MASK?????? 70.0.3538????????????????????????
STENCIL_WRITEMASK?????? 70.0.3538????????????????????????
STREAM_COPY?????? 70.0.3538????????????????????????
STREAM_DRAW?????? 70.0.3538????????????????????????
STREAM_READ?????? 70.0.3538????????????????????????
SUBPIXEL_BITS?????? 70.0.3538????????????????????????
SYNC_CONDITION?????? 70.0.3538????????????????????????
SYNC_FENCE?????? 70.0.3538????????????????????????
SYNC_FLAGS?????? 70.0.3538????????????????????????
SYNC_FLUSH_COMMANDS_BIT?????? 70.0.3538????????????????????????
SYNC_GPU_COMMANDS_COMPLETE?????? 70.0.3538????????????????????????
SYNC_STATUS?????? 70.0.3538????????????????????????
texImage2D?????? 70.0.3538????????????????????????
texImage3D?????? 70.0.3538????????????????????????
texParameterf?????? 70.0.3538????????????????????????
texParameteri?????? 70.0.3538????????????????????????
texStorage2D?????? 70.0.3538????????????????????????
texStorage3D?????? 70.0.3538????????????????????????
texSubImage2D?????? 70.0.3538????????????????????????
texSubImage3D?????? 70.0.3538????????????????????????
TEXTURE?????? 70.0.3538????????????????????????
TEXTURE0?????? 70.0.3538????????????????????????
TEXTURE1?????? 70.0.3538????????????????????????
TEXTURE10?????? 70.0.3538????????????????????????
TEXTURE11?????? 70.0.3538????????????????????????
TEXTURE12?????? 70.0.3538????????????????????????
TEXTURE13?????? 70.0.3538????????????????????????
TEXTURE14?????? 70.0.3538????????????????????????
TEXTURE15?????? 70.0.3538????????????????????????
TEXTURE16?????? 70.0.3538????????????????????????
TEXTURE17?????? 70.0.3538????????????????????????
TEXTURE18?????? 70.0.3538????????????????????????
TEXTURE19?????? 70.0.3538????????????????????????
TEXTURE2?????? 70.0.3538????????????????????????
TEXTURE20?????? 70.0.3538????????????????????????
TEXTURE21?????? 70.0.3538????????????????????????
TEXTURE22?????? 70.0.3538????????????????????????
TEXTURE23?????? 70.0.3538????????????????????????
TEXTURE24?????? 70.0.3538????????????????????????
TEXTURE25?????? 70.0.3538????????????????????????
TEXTURE26?????? 70.0.3538????????????????????????
TEXTURE27?????? 70.0.3538????????????????????????
TEXTURE28?????? 70.0.3538????????????????????????
TEXTURE29?????? 70.0.3538????????????????????????
TEXTURE3?????? 70.0.3538????????????????????????
TEXTURE30?????? 70.0.3538????????????????????????
TEXTURE31?????? 70.0.3538????????????????????????
TEXTURE4?????? 70.0.3538????????????????????????
TEXTURE5?????? 70.0.3538????????????????????????
TEXTURE6?????? 70.0.3538????????????????????????
TEXTURE7?????? 70.0.3538????????????????????????
TEXTURE8?????? 70.0.3538????????????????????????
TEXTURE9?????? 70.0.3538????????????????????????
TEXTURE_2D?????? 70.0.3538????????????????????????
TEXTURE_2D_ARRAY?????? 70.0.3538????????????????????????
TEXTURE_3D?????? 70.0.3538????????????????????????
TEXTURE_BASE_LEVEL?????? 70.0.3538????????????????????????
TEXTURE_BINDING_2D?????? 70.0.3538????????????????????????
TEXTURE_BINDING_2D_ARRAY?????? 70.0.3538????????????????????????
TEXTURE_BINDING_3D?????? 70.0.3538????????????????????????
TEXTURE_BINDING_CUBE_MAP?????? 70.0.3538????????????????????????
TEXTURE_COMPARE_FUNC?????? 70.0.3538????????????????????????
TEXTURE_COMPARE_MODE?????? 70.0.3538????????????????????????
TEXTURE_CUBE_MAP?????? 70.0.3538????????????????????????
TEXTURE_CUBE_MAP_NEGATIVE_X?????? 70.0.3538????????????????????????
TEXTURE_CUBE_MAP_NEGATIVE_Y?????? 70.0.3538????????????????????????
TEXTURE_CUBE_MAP_NEGATIVE_Z?????? 70.0.3538????????????????????????
TEXTURE_CUBE_MAP_POSITIVE_X?????? 70.0.3538????????????????????????
TEXTURE_CUBE_MAP_POSITIVE_Y?????? 70.0.3538????????????????????????
TEXTURE_CUBE_MAP_POSITIVE_Z?????? 70.0.3538????????????????????????
TEXTURE_FETCH_BARRIER_BIT?????? 70.0.3538????????????????????????
TEXTURE_IMMUTABLE_FORMAT?????? 70.0.3538????????????????????????
TEXTURE_IMMUTABLE_LEVELS?????? 70.0.3538????????????????????????
TEXTURE_MAG_FILTER?????? 70.0.3538????????????????????????
TEXTURE_MAX_LEVEL?????? 70.0.3538????????????????????????
TEXTURE_MAX_LOD?????? 70.0.3538????????????????????????
TEXTURE_MIN_FILTER?????? 70.0.3538????????????????????????
TEXTURE_MIN_LOD?????? 70.0.3538????????????????????????
TEXTURE_UPDATE_BARRIER_BIT?????? 70.0.3538????????????????????????
TEXTURE_WRAP_R?????? 70.0.3538????????????????????????
TEXTURE_WRAP_S?????? 70.0.3538????????????????????????
TEXTURE_WRAP_T?????? 70.0.3538????????????????????????
TIMEOUT_EXPIRED?????? 70.0.3538????????????????????????
TIMEOUT_IGNORED?????? 70.0.3538????????????????????????
TOP_LEVEL_ARRAY_SIZE???????????????????????????????
TOP_LEVEL_ARRAY_STRIDE???????????????????????????????
transformFeedbackVaryings?????? 70.0.3538????????????????????????
TRANSFORM_FEEDBACK?????? 70.0.3538????????????????????????
TRANSFORM_FEEDBACK_ACTIVE?????? 70.0.3538????????????????????????
TRANSFORM_FEEDBACK_BARRIER_BIT?????? 70.0.3538????????????????????????
TRANSFORM_FEEDBACK_BINDING?????? 70.0.3538????????????????????????
TRANSFORM_FEEDBACK_BUFFER?????? 70.0.3538????????????????????????
TRANSFORM_FEEDBACK_BUFFER_BINDING?????? 70.0.3538????????????????????????
TRANSFORM_FEEDBACK_BUFFER_MODE?????? 70.0.3538????????????????????????
TRANSFORM_FEEDBACK_BUFFER_SIZE?????? 70.0.3538????????????????????????
TRANSFORM_FEEDBACK_BUFFER_START?????? 70.0.3538????????????????????????
TRANSFORM_FEEDBACK_PAUSED?????? 70.0.3538????????????????????????
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN?????? 70.0.3538????????????????????????
TRANSFORM_FEEDBACK_VARYING???????????????????????????????
TRANSFORM_FEEDBACK_VARYINGS?????? 70.0.3538????????????????????????
TRIANGLES?????? 70.0.3538????????????????????????
TRIANGLE_FAN?????? 70.0.3538????????????????????????
TRIANGLE_STRIP?????? 70.0.3538????????????????????????
TRUE?????? 70.0.3538????????????????????????
TYPE???????????????????????????????
UNIFORM???????????????????????????????
uniform1f?????? 70.0.3538????????????????????????
uniform1fv?????? 70.0.3538????????????????????????
uniform1i?????? 70.0.3538????????????????????????
uniform1iv?????? 70.0.3538????????????????????????
uniform1ui?????? 70.0.3538????????????????????????
uniform1uiv?????? 70.0.3538????????????????????????
uniform2f?????? 70.0.3538????????????????????????
uniform2fv?????? 70.0.3538????????????????????????
uniform2i?????? 70.0.3538????????????????????????
uniform2iv?????? 70.0.3538????????????????????????
uniform2ui?????? 70.0.3538????????????????????????
uniform2uiv?????? 70.0.3538????????????????????????
uniform3f?????? 70.0.3538????????????????????????
uniform3fv?????? 70.0.3538????????????????????????
uniform3i?????? 70.0.3538????????????????????????
uniform3iv?????? 70.0.3538????????????????????????
uniform3ui?????? 70.0.3538????????????????????????
uniform3uiv?????? 70.0.3538????????????????????????
uniform4f?????? 70.0.3538????????????????????????
uniform4fv?????? 70.0.3538????????????????????????
uniform4i?????? 70.0.3538????????????????????????
uniform4iv?????? 70.0.3538????????????????????????
uniform4ui?????? 70.0.3538????????????????????????
uniform4uiv?????? 70.0.3538????????????????????????
uniformBlockBinding?????? 70.0.3538????????????????????????
uniformMatrix2fv?????? 70.0.3538????????????????????????
uniformMatrix2x3fv?????? 70.0.3538????????????????????????
uniformMatrix2x4fv?????? 70.0.3538????????????????????????
uniformMatrix3fv?????? 70.0.3538????????????????????????
uniformMatrix3x2fv?????? 70.0.3538????????????????????????
uniformMatrix3x4fv?????? 70.0.3538????????????????????????
uniformMatrix4fv?????? 70.0.3538????????????????????????
uniformMatrix4x2fv?????? 70.0.3538????????????????????????
uniformMatrix4x3fv?????? 70.0.3538????????????????????????
UNIFORM_ARRAY_STRIDE?????? 70.0.3538????????????????????????
UNIFORM_BARRIER_BIT?????? 70.0.3538????????????????????????
UNIFORM_BLOCK???????????????????????????????
UNIFORM_BLOCK_ACTIVE_UNIFORMS?????? 70.0.3538????????????????????????
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES?????? 70.0.3538????????????????????????
UNIFORM_BLOCK_BINDING?????? 70.0.3538????????????????????????
UNIFORM_BLOCK_DATA_SIZE?????? 70.0.3538????????????????????????
UNIFORM_BLOCK_INDEX?????? 70.0.3538????????????????????????
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER?????? 70.0.3538????????????????????????
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER?????? 70.0.3538????????????????????????
UNIFORM_BUFFER?????? 70.0.3538????????????????????????
UNIFORM_BUFFER_BINDING?????? 70.0.3538????????????????????????
UNIFORM_BUFFER_OFFSET_ALIGNMENT?????? 70.0.3538????????????????????????
UNIFORM_BUFFER_SIZE?????? 70.0.3538????????????????????????
UNIFORM_BUFFER_START?????? 70.0.3538????????????????????????
UNIFORM_IS_ROW_MAJOR?????? 70.0.3538????????????????????????
UNIFORM_MATRIX_STRIDE?????? 70.0.3538????????????????????????
UNIFORM_OFFSET?????? 70.0.3538????????????????????????
UNIFORM_SIZE?????? 70.0.3538????????????????????????
UNIFORM_TYPE?????? 70.0.3538????????????????????????
UNPACK_ALIGNMENT?????? 70.0.3538????????????????????????
UNPACK_COLORSPACE_CONVERSION_WEBGL?????? 70.0.3538????????????????????????
UNPACK_FLIP_Y_WEBGL?????? 70.0.3538????????????????????????
UNPACK_IMAGE_HEIGHT?????? 70.0.3538????????????????????????
UNPACK_PREMULTIPLY_ALPHA_WEBGL?????? 70.0.3538????????????????????????
UNPACK_ROW_LENGTH?????? 70.0.3538????????????????????????
UNPACK_SKIP_IMAGES?????? 70.0.3538????????????????????????
UNPACK_SKIP_PIXELS?????? 70.0.3538????????????????????????
UNPACK_SKIP_ROWS?????? 70.0.3538????????????????????????
UNSIGNALED?????? 70.0.3538????????????????????????
UNSIGNED_BYTE?????? 70.0.3538????????????????????????
UNSIGNED_INT?????? 70.0.3538????????????????????????
UNSIGNED_INT_10F_11F_11F_REV?????? 70.0.3538????????????????????????
UNSIGNED_INT_24_8?????? 70.0.3538????????????????????????
UNSIGNED_INT_2_10_10_10_REV?????? 70.0.3538????????????????????????
UNSIGNED_INT_5_9_9_9_REV?????? 70.0.3538????????????????????????
UNSIGNED_INT_ATOMIC_COUNTER?????? 70.0.3538????????????????????????
UNSIGNED_INT_SAMPLER_2D?????? 70.0.3538????????????????????????
UNSIGNED_INT_SAMPLER_2D_ARRAY?????? 70.0.3538????????????????????????
UNSIGNED_INT_SAMPLER_3D?????? 70.0.3538????????????????????????
UNSIGNED_INT_SAMPLER_CUBE?????? 70.0.3538????????????????????????
UNSIGNED_INT_VEC2?????? 70.0.3538????????????????????????
UNSIGNED_INT_VEC3?????? 70.0.3538????????????????????????
UNSIGNED_INT_VEC4?????? 70.0.3538????????????????????????
UNSIGNED_NORMALIZED?????? 70.0.3538????????????????????????
UNSIGNED_SHORT?????? 70.0.3538????????????????????????
UNSIGNED_SHORT_4_4_4_4?????? 70.0.3538????????????????????????
UNSIGNED_SHORT_5_5_5_1?????? 70.0.3538????????????????????????
UNSIGNED_SHORT_5_6_5?????? 70.0.3538????????????????????????
useProgram?????? 70.0.3538????????????????????????
validateProgram?????? 70.0.3538????????????????????????
VALIDATE_STATUS?????? 70.0.3538????????????????????????
VENDOR?????? 70.0.3538????????????????????????
VERSION?????? 70.0.3538????????????????????????
vertexAttrib1f?????? 70.0.3538????????????????????????
vertexAttrib1fv?????? 70.0.3538????????????????????????
vertexAttrib2f?????? 70.0.3538????????????????????????
vertexAttrib2fv?????? 70.0.3538????????????????????????
vertexAttrib3f?????? 70.0.3538????????????????????????
vertexAttrib3fv?????? 70.0.3538????????????????????????
vertexAttrib4f?????? 70.0.3538????????????????????????
vertexAttrib4fv?????? 70.0.3538????????????????????????
vertexAttribDivisor?????? 70.0.3538????????????????????????
vertexAttribI4i?????? 70.0.3538????????????????????????
vertexAttribI4iv?????? 70.0.3538????????????????????????
vertexAttribI4ui?????? 70.0.3538????????????????????????
vertexAttribI4uiv?????? 70.0.3538????????????????????????
vertexAttribIPointer?????? 70.0.3538????????????????????????
vertexAttribPointer?????? 70.0.3538????????????????????????
VERTEX_ARRAY_BINDING?????? 70.0.3538????????????????????????
VERTEX_ATTRIB_ARRAY_BARRIER_BIT?????? 70.0.3538????????????????????????
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING?????? 70.0.3538????????????????????????
VERTEX_ATTRIB_ARRAY_DIVISOR?????? 70.0.3538????????????????????????
VERTEX_ATTRIB_ARRAY_ENABLED?????? 70.0.3538????????????????????????
VERTEX_ATTRIB_ARRAY_INTEGER?????? 70.0.3538????????????????????????
VERTEX_ATTRIB_ARRAY_NORMALIZED?????? 70.0.3538????????????????????????
VERTEX_ATTRIB_ARRAY_POINTER?????? 70.0.3538????????????????????????
VERTEX_ATTRIB_ARRAY_SIZE?????? 70.0.3538????????????????????????
VERTEX_ATTRIB_ARRAY_STRIDE?????? 70.0.3538????????????????????????
VERTEX_ATTRIB_ARRAY_TYPE?????? 70.0.3538????????????????????????
VERTEX_SHADER?????? 70.0.3538????????????????????????
VIEWPORT?????? 70.0.3538????????????????????????
waitSync?????? 70.0.3538????????????????????????
WAIT_FAILED?????? 70.0.3538????????????????????????
WRITE_ONLY?????? 70.0.3538????????????????????????
ZERO?????? 70.0.3538????????????????????????