BrowserVersionOwn?TypeAs String
BingPreview1.0.0???
Chrome27.0.1500???
Chrome86.0.4240ownfunctionfunction WebGL2ComputeRenderingContext() { [native code] }
Chrome87.0.0???
Chrome87.0.4280ownfunctionfunction WebGL2ComputeRenderingContext() { [native code] }
Chrome88.0.4313???
Edge85.0.564???
Firefox46.8.0???
IE10.0.0???
Safari4.0.0???
SamsungBrowser13.0.0???
SFive80.0.0???
TkBot0.1.0???
YandexBot3.0.0???

PropertiesBingPreviewChromeEdgeFirefoxIESafariSamsungBrowserSFiveTkBotYandexBot
ACTIVE_ATOMIC_COUNTER_BUFFERS? 86.0.4240????????
ACTIVE_ATTRIBUTES? 86.0.4240????????
ACTIVE_RESOURCES? 86.0.4240????????
ACTIVE_TEXTURE? 86.0.4240????????
ACTIVE_UNIFORMS? 86.0.4240????????
ACTIVE_UNIFORM_BLOCKS? 86.0.4240????????
ACTIVE_VARIABLES? 86.0.4240????????
ALIASED_LINE_WIDTH_RANGE? 86.0.4240????????
ALIASED_POINT_SIZE_RANGE? 86.0.4240????????
ALL_BARRIER_BITS? 86.0.4240????????
ALPHA? 86.0.4240????????
ALPHA_BITS? 86.0.4240????????
ALREADY_SIGNALED? 86.0.4240????????
ALWAYS? 86.0.4240????????
ANY_SAMPLES_PASSED? 86.0.4240????????
ANY_SAMPLES_PASSED_CONSERVATIVE? 86.0.4240????????
ARRAY_BUFFER? 86.0.4240????????
ARRAY_BUFFER_BINDING? 86.0.4240????????
ARRAY_SIZE? 86.0.4240????????
ARRAY_STRIDE? 86.0.4240????????
ATOMIC_COUNTER_BARRIER_BIT? 86.0.4240????????
ATOMIC_COUNTER_BUFFER? 86.0.4240????????
ATOMIC_COUNTER_BUFFER_BINDING? 86.0.4240????????
ATOMIC_COUNTER_BUFFER_INDEX? 86.0.4240????????
ATOMIC_COUNTER_BUFFER_SIZE? 86.0.4240????????
ATOMIC_COUNTER_BUFFER_START? 86.0.4240????????
ATTACHED_SHADERS? 86.0.4240????????
BACK? 86.0.4240????????
BLEND? 86.0.4240????????
BLEND_COLOR? 86.0.4240????????
BLEND_DST_ALPHA? 86.0.4240????????
BLEND_DST_RGB? 86.0.4240????????
BLEND_EQUATION? 86.0.4240????????
BLEND_EQUATION_ALPHA? 86.0.4240????????
BLEND_EQUATION_RGB? 86.0.4240????????
BLEND_SRC_ALPHA? 86.0.4240????????
BLEND_SRC_RGB? 86.0.4240????????
BLOCK_INDEX? 86.0.4240????????
BLUE_BITS? 86.0.4240????????
BOOL? 86.0.4240????????
BOOL_VEC2? 86.0.4240????????
BOOL_VEC3? 86.0.4240????????
BOOL_VEC4? 86.0.4240????????
BROWSER_DEFAULT_WEBGL? 86.0.4240????????
BUFFER_BINDING? 86.0.4240????????
BUFFER_DATA_SIZE? 86.0.4240????????
BUFFER_SIZE? 86.0.4240????????
BUFFER_UPDATE_BARRIER_BIT? 86.0.4240????????
BUFFER_USAGE? 86.0.4240????????
BUFFER_VARIABLE? 86.0.4240????????
BYTE? 86.0.4240????????
CCW? 86.0.4240????????
CLAMP_TO_EDGE? 86.0.4240????????
COLOR? 86.0.4240????????
COLOR_ATTACHMENT0? 86.0.4240????????
COLOR_ATTACHMENT1? 86.0.4240????????
COLOR_ATTACHMENT10? 86.0.4240????????
COLOR_ATTACHMENT11? 86.0.4240????????
COLOR_ATTACHMENT12? 86.0.4240????????
COLOR_ATTACHMENT13? 86.0.4240????????
COLOR_ATTACHMENT14? 86.0.4240????????
COLOR_ATTACHMENT15? 86.0.4240????????
COLOR_ATTACHMENT2? 86.0.4240????????
COLOR_ATTACHMENT3? 86.0.4240????????
COLOR_ATTACHMENT4? 86.0.4240????????
COLOR_ATTACHMENT5? 86.0.4240????????
COLOR_ATTACHMENT6? 86.0.4240????????
COLOR_ATTACHMENT7? 86.0.4240????????
COLOR_ATTACHMENT8? 86.0.4240????????
COLOR_ATTACHMENT9? 86.0.4240????????
COLOR_BUFFER_BIT? 86.0.4240????????
COLOR_CLEAR_VALUE? 86.0.4240????????
COLOR_WRITEMASK? 86.0.4240????????
COMMAND_BARRIER_BIT? 86.0.4240????????
COMPARE_REF_TO_TEXTURE? 86.0.4240????????
COMPILE_STATUS? 86.0.4240????????
COMPRESSED_TEXTURE_FORMATS? 86.0.4240????????
COMPUTE_SHADER? 86.0.4240????????
CONDITION_SATISFIED? 86.0.4240????????
CONSTANT_ALPHA? 86.0.4240????????
CONSTANT_COLOR? 86.0.4240????????
CONTEXT_LOST_WEBGL? 86.0.4240????????
COPY_READ_BUFFER? 86.0.4240????????
COPY_READ_BUFFER_BINDING? 86.0.4240????????
COPY_WRITE_BUFFER? 86.0.4240????????
COPY_WRITE_BUFFER_BINDING? 86.0.4240????????
CULL_FACE? 86.0.4240????????
CULL_FACE_MODE? 86.0.4240????????
CURRENT_PROGRAM? 86.0.4240????????
CURRENT_QUERY? 86.0.4240????????
CURRENT_VERTEX_ATTRIB? 86.0.4240????????
CW? 86.0.4240????????
DECR? 86.0.4240????????
DECR_WRAP? 86.0.4240????????
DELETE_STATUS? 86.0.4240????????
DEPTH? 86.0.4240????????
DEPTH24_STENCIL8? 86.0.4240????????
DEPTH32F_STENCIL8? 86.0.4240????????
DEPTH_ATTACHMENT? 86.0.4240????????
DEPTH_BITS? 86.0.4240????????
DEPTH_BUFFER_BIT? 86.0.4240????????
DEPTH_CLEAR_VALUE? 86.0.4240????????
DEPTH_COMPONENT? 86.0.4240????????
DEPTH_COMPONENT16? 86.0.4240????????
DEPTH_COMPONENT24? 86.0.4240????????
DEPTH_COMPONENT32F? 86.0.4240????????
DEPTH_FUNC? 86.0.4240????????
DEPTH_RANGE? 86.0.4240????????
DEPTH_STENCIL? 86.0.4240????????
DEPTH_STENCIL_ATTACHMENT? 86.0.4240????????
DEPTH_TEST? 86.0.4240????????
DEPTH_WRITEMASK? 86.0.4240????????
DISPATCH_INDIRECT_BUFFER? 86.0.4240????????
DISPATCH_INDIRECT_BUFFER_BINDING? 86.0.4240????????
DITHER? 86.0.4240????????
DONT_CARE? 86.0.4240????????
DRAW_BUFFER0? 86.0.4240????????
DRAW_BUFFER1? 86.0.4240????????
DRAW_BUFFER10? 86.0.4240????????
DRAW_BUFFER11? 86.0.4240????????
DRAW_BUFFER12? 86.0.4240????????
DRAW_BUFFER13? 86.0.4240????????
DRAW_BUFFER14? 86.0.4240????????
DRAW_BUFFER15? 86.0.4240????????
DRAW_BUFFER2? 86.0.4240????????
DRAW_BUFFER3? 86.0.4240????????
DRAW_BUFFER4? 86.0.4240????????
DRAW_BUFFER5? 86.0.4240????????
DRAW_BUFFER6? 86.0.4240????????
DRAW_BUFFER7? 86.0.4240????????
DRAW_BUFFER8? 86.0.4240????????
DRAW_BUFFER9? 86.0.4240????????
DRAW_FRAMEBUFFER? 86.0.4240????????
DRAW_FRAMEBUFFER_BINDING? 86.0.4240????????
DRAW_INDIRECT_BUFFER? 86.0.4240????????
DRAW_INDIRECT_BUFFER_BINDING? 86.0.4240????????
DST_ALPHA? 86.0.4240????????
DST_COLOR? 86.0.4240????????
DYNAMIC_COPY? 86.0.4240????????
DYNAMIC_DRAW? 86.0.4240????????
DYNAMIC_READ? 86.0.4240????????
ELEMENT_ARRAY_BARRIER_BIT? 86.0.4240????????
ELEMENT_ARRAY_BUFFER? 86.0.4240????????
ELEMENT_ARRAY_BUFFER_BINDING? 86.0.4240????????
EQUAL? 86.0.4240????????
FASTEST? 86.0.4240????????
FLOAT? 86.0.4240????????
FLOAT_32_UNSIGNED_INT_24_8_REV? 86.0.4240????????
FLOAT_MAT2? 86.0.4240????????
FLOAT_MAT2x3? 86.0.4240????????
FLOAT_MAT2x4? 86.0.4240????????
FLOAT_MAT3? 86.0.4240????????
FLOAT_MAT3x2? 86.0.4240????????
FLOAT_MAT3x4? 86.0.4240????????
FLOAT_MAT4? 86.0.4240????????
FLOAT_MAT4x2? 86.0.4240????????
FLOAT_MAT4x3? 86.0.4240????????
FLOAT_VEC2? 86.0.4240????????
FLOAT_VEC3? 86.0.4240????????
FLOAT_VEC4? 86.0.4240????????
FRAGMENT_SHADER? 86.0.4240????????
FRAGMENT_SHADER_DERIVATIVE_HINT? 86.0.4240????????
FRAMEBUFFER? 86.0.4240????????
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE? 86.0.4240????????
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE? 86.0.4240????????
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING? 86.0.4240????????
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE? 86.0.4240????????
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE? 86.0.4240????????
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE? 86.0.4240????????
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME? 86.0.4240????????
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE? 86.0.4240????????
FRAMEBUFFER_ATTACHMENT_RED_SIZE? 86.0.4240????????
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE? 86.0.4240????????
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE? 86.0.4240????????
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER? 86.0.4240????????
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL? 86.0.4240????????
FRAMEBUFFER_BARRIER_BIT? 86.0.4240????????
FRAMEBUFFER_BINDING? 86.0.4240????????
FRAMEBUFFER_COMPLETE? 86.0.4240????????
FRAMEBUFFER_DEFAULT? 86.0.4240????????
FRAMEBUFFER_INCOMPLETE_ATTACHMENT? 86.0.4240????????
FRAMEBUFFER_INCOMPLETE_DIMENSIONS? 86.0.4240????????
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT? 86.0.4240????????
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE? 86.0.4240????????
FRAMEBUFFER_UNSUPPORTED? 86.0.4240????????
FRONT? 86.0.4240????????
FRONT_AND_BACK? 86.0.4240????????
FRONT_FACE? 86.0.4240????????
FUNC_ADD? 86.0.4240????????
FUNC_REVERSE_SUBTRACT? 86.0.4240????????
FUNC_SUBTRACT? 86.0.4240????????
GENERATE_MIPMAP_HINT? 86.0.4240????????
GEQUAL? 86.0.4240????????
GREATER? 86.0.4240????????
GREEN_BITS? 86.0.4240????????
HALF_FLOAT? 86.0.4240????????
HIGH_FLOAT? 86.0.4240????????
HIGH_INT? 86.0.4240????????
IMPLEMENTATION_COLOR_READ_FORMAT? 86.0.4240????????
IMPLEMENTATION_COLOR_READ_TYPE? 86.0.4240????????
INCR? 86.0.4240????????
INCR_WRAP? 86.0.4240????????
INT? 86.0.4240????????
INTERLEAVED_ATTRIBS? 86.0.4240????????
INT_2_10_10_10_REV? 86.0.4240????????
INT_SAMPLER_2D? 86.0.4240????????
INT_SAMPLER_2D_ARRAY? 86.0.4240????????
INT_SAMPLER_3D? 86.0.4240????????
INT_SAMPLER_CUBE? 86.0.4240????????
INT_VEC2? 86.0.4240????????
INT_VEC3? 86.0.4240????????
INT_VEC4? 86.0.4240????????
INVALID_ENUM? 86.0.4240????????
INVALID_FRAMEBUFFER_OPERATION? 86.0.4240????????
INVALID_INDEX? 86.0.4240????????
INVALID_OPERATION? 86.0.4240????????
INVALID_VALUE? 86.0.4240????????
INVERT? 86.0.4240????????
IS_ROW_MAJOR? 86.0.4240????????
KEEP? 86.0.4240????????
length? 86.0.4240????????
LEQUAL? 86.0.4240????????
LESS? 86.0.4240????????
LINEAR? 86.0.4240????????
LINEAR_MIPMAP_LINEAR? 86.0.4240????????
LINEAR_MIPMAP_NEAREST? 86.0.4240????????
LINES? 86.0.4240????????
LINE_LOOP? 86.0.4240????????
LINE_STRIP? 86.0.4240????????
LINE_WIDTH? 86.0.4240????????
LINK_STATUS? 86.0.4240????????
LOCATION? 86.0.4240????????
LOW_FLOAT? 86.0.4240????????
LOW_INT? 86.0.4240????????
LUMINANCE? 86.0.4240????????
LUMINANCE_ALPHA? 86.0.4240????????
MATRIX_STRIDE? 86.0.4240????????
MAX? 86.0.4240????????
MAX_3D_TEXTURE_SIZE? 86.0.4240????????
MAX_ARRAY_TEXTURE_LAYERS? 86.0.4240????????
MAX_ATOMIC_COUNTER_BUFFER_BINDINGS? 86.0.4240????????
MAX_ATOMIC_COUNTER_BUFFER_SIZE? 86.0.4240????????
MAX_CLIENT_WAIT_TIMEOUT_WEBGL? 86.0.4240????????
MAX_COLOR_ATTACHMENTS? 86.0.4240????????
MAX_COMBINED_ATOMIC_COUNTERS? 86.0.4240????????
MAX_COMBINED_ATOMIC_COUNTER_BUFFERS? 86.0.4240????????
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS? 86.0.4240????????
MAX_COMBINED_SHADER_STORAGE_BLOCKS? 86.0.4240????????
MAX_COMBINED_TEXTURE_IMAGE_UNITS? 86.0.4240????????
MAX_COMBINED_UNIFORM_BLOCKS? 86.0.4240????????
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS? 86.0.4240????????
MAX_COMPUTE_ATOMIC_COUNTERS? 86.0.4240????????
MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS? 86.0.4240????????
MAX_COMPUTE_IMAGE_UNIFORMS? 86.0.4240????????
MAX_COMPUTE_SHADER_STORAGE_BLOCKS? 86.0.4240????????
MAX_COMPUTE_SHARED_MEMORY_SIZE? 86.0.4240????????
MAX_COMPUTE_TEXTURE_IMAGE_UNITS? 86.0.4240????????
MAX_COMPUTE_UNIFORM_BLOCKS? 86.0.4240????????
MAX_COMPUTE_UNIFORM_COMPONENTS? 86.0.4240????????
MAX_COMPUTE_WORK_GROUP_COUNT? 86.0.4240????????
MAX_COMPUTE_WORK_GROUP_INVOCATIONS? 86.0.4240????????
MAX_COMPUTE_WORK_GROUP_SIZE? 86.0.4240????????
MAX_CUBE_MAP_TEXTURE_SIZE? 86.0.4240????????
MAX_DRAW_BUFFERS? 86.0.4240????????
MAX_ELEMENTS_INDICES? 86.0.4240????????
MAX_ELEMENTS_VERTICES? 86.0.4240????????
MAX_ELEMENT_INDEX? 86.0.4240????????
MAX_FRAGMENT_ATOMIC_COUNTERS? 86.0.4240????????
MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS? 86.0.4240????????
MAX_FRAGMENT_INPUT_COMPONENTS? 86.0.4240????????
MAX_FRAGMENT_SHADER_STORAGE_BLOCKS? 86.0.4240????????
MAX_FRAGMENT_UNIFORM_BLOCKS? 86.0.4240????????
MAX_FRAGMENT_UNIFORM_COMPONENTS? 86.0.4240????????
MAX_FRAGMENT_UNIFORM_VECTORS? 86.0.4240????????
MAX_NAME_LENGTH? 86.0.4240????????
MAX_NUM_ACTIVE_VARIABLES? 86.0.4240????????
MAX_PROGRAM_TEXEL_OFFSET? 86.0.4240????????
MAX_RENDERBUFFER_SIZE? 86.0.4240????????
MAX_SAMPLES? 86.0.4240????????
MAX_SERVER_WAIT_TIMEOUT? 86.0.4240????????
MAX_SHADER_STORAGE_BLOCK_SIZE? 86.0.4240????????
MAX_SHADER_STORAGE_BUFFER_BINDINGS? 86.0.4240????????
MAX_TEXTURE_IMAGE_UNITS? 86.0.4240????????
MAX_TEXTURE_LOD_BIAS? 86.0.4240????????
MAX_TEXTURE_SIZE? 86.0.4240????????
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS? 86.0.4240????????
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS? 86.0.4240????????
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS? 86.0.4240????????
MAX_UNIFORM_BLOCK_SIZE? 86.0.4240????????
MAX_UNIFORM_BUFFER_BINDINGS? 86.0.4240????????
MAX_VARYING_COMPONENTS? 86.0.4240????????
MAX_VARYING_VECTORS? 86.0.4240????????
MAX_VERTEX_ATOMIC_COUNTERS? 86.0.4240????????
MAX_VERTEX_ATOMIC_COUNTER_BUFFERS? 86.0.4240????????
MAX_VERTEX_ATTRIBS? 86.0.4240????????
MAX_VERTEX_OUTPUT_COMPONENTS? 86.0.4240????????
MAX_VERTEX_SHADER_STORAGE_BLOCKS? 86.0.4240????????
MAX_VERTEX_TEXTURE_IMAGE_UNITS? 86.0.4240????????
MAX_VERTEX_UNIFORM_BLOCKS? 86.0.4240????????
MAX_VERTEX_UNIFORM_COMPONENTS? 86.0.4240????????
MAX_VERTEX_UNIFORM_VECTORS? 86.0.4240????????
MAX_VIEWPORT_DIMS? 86.0.4240????????
MEDIUM_FLOAT? 86.0.4240????????
MEDIUM_INT? 86.0.4240????????
MIN? 86.0.4240????????
MIN_PROGRAM_TEXEL_OFFSET? 86.0.4240????????
MIRRORED_REPEAT? 86.0.4240????????
NAME_LENGTH? 86.0.4240????????
NEAREST? 86.0.4240????????
NEAREST_MIPMAP_LINEAR? 86.0.4240????????
NEAREST_MIPMAP_NEAREST? 86.0.4240????????
NEVER? 86.0.4240????????
NICEST? 86.0.4240????????
NONE? 86.0.4240????????
NOTEQUAL? 86.0.4240????????
NO_ERROR? 86.0.4240????????
NUM_ACTIVE_VARIABLES? 86.0.4240????????
OBJECT_TYPE? 86.0.4240????????
OFFSET? 86.0.4240????????
ONE? 86.0.4240????????
ONE_MINUS_CONSTANT_ALPHA? 86.0.4240????????
ONE_MINUS_CONSTANT_COLOR? 86.0.4240????????
ONE_MINUS_DST_ALPHA? 86.0.4240????????
ONE_MINUS_DST_COLOR? 86.0.4240????????
ONE_MINUS_SRC_ALPHA? 86.0.4240????????
ONE_MINUS_SRC_COLOR? 86.0.4240????????
OUT_OF_MEMORY? 86.0.4240????????
PACK_ALIGNMENT? 86.0.4240????????
PACK_ROW_LENGTH? 86.0.4240????????
PACK_SKIP_PIXELS? 86.0.4240????????
PACK_SKIP_ROWS? 86.0.4240????????
PIXEL_BUFFER_BARRIER_BIT? 86.0.4240????????
PIXEL_PACK_BUFFER? 86.0.4240????????
PIXEL_PACK_BUFFER_BINDING? 86.0.4240????????
PIXEL_UNPACK_BUFFER? 86.0.4240????????
PIXEL_UNPACK_BUFFER_BINDING? 86.0.4240????????
POINTS? 86.0.4240????????
POLYGON_OFFSET_FACTOR? 86.0.4240????????
POLYGON_OFFSET_FILL? 86.0.4240????????
POLYGON_OFFSET_UNITS? 86.0.4240????????
PROGRAM_INPUT? 86.0.4240????????
PROGRAM_OUTPUT? 86.0.4240????????
prototype? 86.0.4240????????
QUERY_RESULT? 86.0.4240????????
QUERY_RESULT_AVAILABLE? 86.0.4240????????
R11F_G11F_B10F? 86.0.4240????????
R16F? 86.0.4240????????
R16I? 86.0.4240????????
R16UI? 86.0.4240????????
R32F? 86.0.4240????????
R32I? 86.0.4240????????
R32UI? 86.0.4240????????
R8? 86.0.4240????????
R8I? 86.0.4240????????
R8UI? 86.0.4240????????
R8_SNORM? 86.0.4240????????
RASTERIZER_DISCARD? 86.0.4240????????
READ_BUFFER? 86.0.4240????????
READ_FRAMEBUFFER? 86.0.4240????????
READ_FRAMEBUFFER_BINDING? 86.0.4240????????
READ_ONLY? 86.0.4240????????
READ_WRITE? 86.0.4240????????
RED? 86.0.4240????????
RED_BITS? 86.0.4240????????
RED_INTEGER? 86.0.4240????????
REFERENCED_BY_COMPUTE_SHADER? 86.0.4240????????
REFERENCED_BY_FRAGMENT_SHADER? 86.0.4240????????
REFERENCED_BY_VERTEX_SHADER? 86.0.4240????????
RENDERBUFFER? 86.0.4240????????
RENDERBUFFER_ALPHA_SIZE? 86.0.4240????????
RENDERBUFFER_BINDING? 86.0.4240????????
RENDERBUFFER_BLUE_SIZE? 86.0.4240????????
RENDERBUFFER_DEPTH_SIZE? 86.0.4240????????
RENDERBUFFER_GREEN_SIZE? 86.0.4240????????
RENDERBUFFER_HEIGHT? 86.0.4240????????
RENDERBUFFER_INTERNAL_FORMAT? 86.0.4240????????
RENDERBUFFER_RED_SIZE? 86.0.4240????????
RENDERBUFFER_SAMPLES? 86.0.4240????????
RENDERBUFFER_STENCIL_SIZE? 86.0.4240????????
RENDERBUFFER_WIDTH? 86.0.4240????????
RENDERER? 86.0.4240????????
REPEAT? 86.0.4240????????
REPLACE? 86.0.4240????????
RG? 86.0.4240????????
RG16F? 86.0.4240????????
RG16I? 86.0.4240????????
RG16UI? 86.0.4240????????
RG32F? 86.0.4240????????
RG32I? 86.0.4240????????
RG32UI? 86.0.4240????????
RG8? 86.0.4240????????
RG8I? 86.0.4240????????
RG8UI? 86.0.4240????????
RG8_SNORM? 86.0.4240????????
RGB? 86.0.4240????????
RGB10_A2? 86.0.4240????????
RGB10_A2UI? 86.0.4240????????
RGB16F? 86.0.4240????????
RGB16I? 86.0.4240????????
RGB16UI? 86.0.4240????????
RGB32F? 86.0.4240????????
RGB32I? 86.0.4240????????
RGB32UI? 86.0.4240????????
RGB565? 86.0.4240????????
RGB5_A1? 86.0.4240????????
RGB8? 86.0.4240????????
RGB8I? 86.0.4240????????
RGB8UI? 86.0.4240????????
RGB8_SNORM? 86.0.4240????????
RGB9_E5? 86.0.4240????????
RGBA? 86.0.4240????????
RGBA16F? 86.0.4240????????
RGBA16I? 86.0.4240????????
RGBA16UI? 86.0.4240????????
RGBA32F? 86.0.4240????????
RGBA32I? 86.0.4240????????
RGBA32UI? 86.0.4240????????
RGBA4? 86.0.4240????????
RGBA8? 86.0.4240????????
RGBA8I? 86.0.4240????????
RGBA8UI? 86.0.4240????????
RGBA8_SNORM? 86.0.4240????????
RGBA_INTEGER? 86.0.4240????????
RGB_INTEGER? 86.0.4240????????
RG_INTEGER? 86.0.4240????????
SAMPLER_2D? 86.0.4240????????
SAMPLER_2D_ARRAY? 86.0.4240????????
SAMPLER_2D_ARRAY_SHADOW? 86.0.4240????????
SAMPLER_2D_SHADOW? 86.0.4240????????
SAMPLER_3D? 86.0.4240????????
SAMPLER_BINDING? 86.0.4240????????
SAMPLER_CUBE? 86.0.4240????????
SAMPLER_CUBE_SHADOW? 86.0.4240????????
SAMPLES? 86.0.4240????????
SAMPLE_ALPHA_TO_COVERAGE? 86.0.4240????????
SAMPLE_BUFFERS? 86.0.4240????????
SAMPLE_COVERAGE? 86.0.4240????????
SAMPLE_COVERAGE_INVERT? 86.0.4240????????
SAMPLE_COVERAGE_VALUE? 86.0.4240????????
SCISSOR_BOX? 86.0.4240????????
SCISSOR_TEST? 86.0.4240????????
SEPARATE_ATTRIBS? 86.0.4240????????
SHADER_IMAGE_ACCESS_BARRIER_BIT? 86.0.4240????????
SHADER_STORAGE_BARRIER_BIT? 86.0.4240????????
SHADER_STORAGE_BLOCK? 86.0.4240????????
SHADER_STORAGE_BUFFER? 86.0.4240????????
SHADER_STORAGE_BUFFER_BINDING? 86.0.4240????????
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SHADING_LANGUAGE_VERSION? 86.0.4240????????
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SRC_ALPHA? 86.0.4240????????
SRC_ALPHA_SATURATE? 86.0.4240????????
SRC_COLOR? 86.0.4240????????
SRGB? 86.0.4240????????
SRGB8? 86.0.4240????????
SRGB8_ALPHA8? 86.0.4240????????
STATIC_COPY? 86.0.4240????????
STATIC_DRAW? 86.0.4240????????
STATIC_READ? 86.0.4240????????
STENCIL? 86.0.4240????????
STENCIL_ATTACHMENT? 86.0.4240????????
STENCIL_BACK_FAIL? 86.0.4240????????
STENCIL_BACK_FUNC? 86.0.4240????????
STENCIL_BACK_PASS_DEPTH_FAIL? 86.0.4240????????
STENCIL_BACK_PASS_DEPTH_PASS? 86.0.4240????????
STENCIL_BACK_REF? 86.0.4240????????
STENCIL_BACK_VALUE_MASK? 86.0.4240????????
STENCIL_BACK_WRITEMASK? 86.0.4240????????
STENCIL_BITS? 86.0.4240????????
STENCIL_BUFFER_BIT? 86.0.4240????????
STENCIL_CLEAR_VALUE? 86.0.4240????????
STENCIL_FAIL? 86.0.4240????????
STENCIL_FUNC? 86.0.4240????????
STENCIL_INDEX8? 86.0.4240????????
STENCIL_PASS_DEPTH_FAIL? 86.0.4240????????
STENCIL_PASS_DEPTH_PASS? 86.0.4240????????
STENCIL_REF? 86.0.4240????????
STENCIL_TEST? 86.0.4240????????
STENCIL_VALUE_MASK? 86.0.4240????????
STENCIL_WRITEMASK? 86.0.4240????????
STREAM_COPY? 86.0.4240????????
STREAM_DRAW? 86.0.4240????????
STREAM_READ? 86.0.4240????????
SUBPIXEL_BITS? 86.0.4240????????
SYNC_CONDITION? 86.0.4240????????
SYNC_FENCE? 86.0.4240????????
SYNC_FLAGS? 86.0.4240????????
SYNC_FLUSH_COMMANDS_BIT? 86.0.4240????????
SYNC_GPU_COMMANDS_COMPLETE? 86.0.4240????????
SYNC_STATUS? 86.0.4240????????
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TEXTURE1? 86.0.4240????????
TEXTURE10? 86.0.4240????????
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TEXTURE15? 86.0.4240????????
TEXTURE16? 86.0.4240????????
TEXTURE17? 86.0.4240????????
TEXTURE18? 86.0.4240????????
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TEXTURE2? 86.0.4240????????
TEXTURE20? 86.0.4240????????
TEXTURE21? 86.0.4240????????
TEXTURE22? 86.0.4240????????
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TEXTURE25? 86.0.4240????????
TEXTURE26? 86.0.4240????????
TEXTURE27? 86.0.4240????????
TEXTURE28? 86.0.4240????????
TEXTURE29? 86.0.4240????????
TEXTURE3? 86.0.4240????????
TEXTURE30? 86.0.4240????????
TEXTURE31? 86.0.4240????????
TEXTURE4? 86.0.4240????????
TEXTURE5? 86.0.4240????????
TEXTURE6? 86.0.4240????????
TEXTURE7? 86.0.4240????????
TEXTURE8? 86.0.4240????????
TEXTURE9? 86.0.4240????????
TEXTURE_2D? 86.0.4240????????
TEXTURE_2D_ARRAY? 86.0.4240????????
TEXTURE_3D? 86.0.4240????????
TEXTURE_BASE_LEVEL? 86.0.4240????????
TEXTURE_BINDING_2D? 86.0.4240????????
TEXTURE_BINDING_2D_ARRAY? 86.0.4240????????
TEXTURE_BINDING_3D? 86.0.4240????????
TEXTURE_BINDING_CUBE_MAP? 86.0.4240????????
TEXTURE_COMPARE_FUNC? 86.0.4240????????
TEXTURE_COMPARE_MODE? 86.0.4240????????
TEXTURE_CUBE_MAP? 86.0.4240????????
TEXTURE_CUBE_MAP_NEGATIVE_X? 86.0.4240????????
TEXTURE_CUBE_MAP_NEGATIVE_Y? 86.0.4240????????
TEXTURE_CUBE_MAP_NEGATIVE_Z? 86.0.4240????????
TEXTURE_CUBE_MAP_POSITIVE_X? 86.0.4240????????
TEXTURE_CUBE_MAP_POSITIVE_Y? 86.0.4240????????
TEXTURE_CUBE_MAP_POSITIVE_Z? 86.0.4240????????
TEXTURE_FETCH_BARRIER_BIT? 86.0.4240????????
TEXTURE_IMMUTABLE_FORMAT? 86.0.4240????????
TEXTURE_IMMUTABLE_LEVELS? 86.0.4240????????
TEXTURE_MAG_FILTER? 86.0.4240????????
TEXTURE_MAX_LEVEL? 86.0.4240????????
TEXTURE_MAX_LOD? 86.0.4240????????
TEXTURE_MIN_FILTER? 86.0.4240????????
TEXTURE_MIN_LOD? 86.0.4240????????
TEXTURE_UPDATE_BARRIER_BIT? 86.0.4240????????
TEXTURE_WRAP_R? 86.0.4240????????
TEXTURE_WRAP_S? 86.0.4240????????
TEXTURE_WRAP_T? 86.0.4240????????
TIMEOUT_EXPIRED? 86.0.4240????????
TIMEOUT_IGNORED? 86.0.4240????????
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TOP_LEVEL_ARRAY_STRIDE? 86.0.4240????????
TRANSFORM_FEEDBACK? 86.0.4240????????
TRANSFORM_FEEDBACK_ACTIVE? 86.0.4240????????
TRANSFORM_FEEDBACK_BARRIER_BIT? 86.0.4240????????
TRANSFORM_FEEDBACK_BINDING? 86.0.4240????????
TRANSFORM_FEEDBACK_BUFFER? 86.0.4240????????
TRANSFORM_FEEDBACK_BUFFER_BINDING? 86.0.4240????????
TRANSFORM_FEEDBACK_BUFFER_MODE? 86.0.4240????????
TRANSFORM_FEEDBACK_BUFFER_SIZE? 86.0.4240????????
TRANSFORM_FEEDBACK_BUFFER_START? 86.0.4240????????
TRANSFORM_FEEDBACK_PAUSED? 86.0.4240????????
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN? 86.0.4240????????
TRANSFORM_FEEDBACK_VARYING? 86.0.4240????????
TRANSFORM_FEEDBACK_VARYINGS? 86.0.4240????????
TRIANGLES? 86.0.4240????????
TRIANGLE_FAN? 86.0.4240????????
TRIANGLE_STRIP? 86.0.4240????????
TYPE? 86.0.4240????????
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UNIFORM_BARRIER_BIT? 86.0.4240????????
UNIFORM_BLOCK? 86.0.4240????????
UNIFORM_BLOCK_ACTIVE_UNIFORMS? 86.0.4240????????
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES? 86.0.4240????????
UNIFORM_BLOCK_BINDING? 86.0.4240????????
UNIFORM_BLOCK_DATA_SIZE? 86.0.4240????????
UNIFORM_BLOCK_INDEX? 86.0.4240????????
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER? 86.0.4240????????
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER? 86.0.4240????????
UNIFORM_BUFFER? 86.0.4240????????
UNIFORM_BUFFER_BINDING? 86.0.4240????????
UNIFORM_BUFFER_OFFSET_ALIGNMENT? 86.0.4240????????
UNIFORM_BUFFER_SIZE? 86.0.4240????????
UNIFORM_BUFFER_START? 86.0.4240????????
UNIFORM_IS_ROW_MAJOR? 86.0.4240????????
UNIFORM_MATRIX_STRIDE? 86.0.4240????????
UNIFORM_OFFSET? 86.0.4240????????
UNIFORM_SIZE? 86.0.4240????????
UNIFORM_TYPE? 86.0.4240????????
UNPACK_ALIGNMENT? 86.0.4240????????
UNPACK_COLORSPACE_CONVERSION_WEBGL? 86.0.4240????????
UNPACK_FLIP_Y_WEBGL? 86.0.4240????????
UNPACK_IMAGE_HEIGHT? 86.0.4240????????
UNPACK_PREMULTIPLY_ALPHA_WEBGL? 86.0.4240????????
UNPACK_ROW_LENGTH? 86.0.4240????????
UNPACK_SKIP_IMAGES? 86.0.4240????????
UNPACK_SKIP_PIXELS? 86.0.4240????????
UNPACK_SKIP_ROWS? 86.0.4240????????
UNSIGNALED? 86.0.4240????????
UNSIGNED_BYTE? 86.0.4240????????
UNSIGNED_INT? 86.0.4240????????
UNSIGNED_INT_10F_11F_11F_REV? 86.0.4240????????
UNSIGNED_INT_24_8? 86.0.4240????????
UNSIGNED_INT_2_10_10_10_REV? 86.0.4240????????
UNSIGNED_INT_5_9_9_9_REV? 86.0.4240????????
UNSIGNED_INT_ATOMIC_COUNTER? 86.0.4240????????
UNSIGNED_INT_SAMPLER_2D? 86.0.4240????????
UNSIGNED_INT_SAMPLER_2D_ARRAY? 86.0.4240????????
UNSIGNED_INT_SAMPLER_3D? 86.0.4240????????
UNSIGNED_INT_SAMPLER_CUBE? 86.0.4240????????
UNSIGNED_INT_VEC2? 86.0.4240????????
UNSIGNED_INT_VEC3? 86.0.4240????????
UNSIGNED_INT_VEC4? 86.0.4240????????
UNSIGNED_NORMALIZED? 86.0.4240????????
UNSIGNED_SHORT? 86.0.4240????????
UNSIGNED_SHORT_4_4_4_4? 86.0.4240????????
UNSIGNED_SHORT_5_5_5_1? 86.0.4240????????
UNSIGNED_SHORT_5_6_5? 86.0.4240????????
VALIDATE_STATUS? 86.0.4240????????
VENDOR? 86.0.4240????????
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VERTEX_ARRAY_BINDING? 86.0.4240????????
VERTEX_ATTRIB_ARRAY_BARRIER_BIT? 86.0.4240????????
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING? 86.0.4240????????
VERTEX_ATTRIB_ARRAY_DIVISOR? 86.0.4240????????
VERTEX_ATTRIB_ARRAY_ENABLED? 86.0.4240????????
VERTEX_ATTRIB_ARRAY_INTEGER? 86.0.4240????????
VERTEX_ATTRIB_ARRAY_NORMALIZED? 86.0.4240????????
VERTEX_ATTRIB_ARRAY_POINTER? 86.0.4240????????
VERTEX_ATTRIB_ARRAY_SIZE? 86.0.4240????????
VERTEX_ATTRIB_ARRAY_STRIDE? 86.0.4240????????
VERTEX_ATTRIB_ARRAY_TYPE? 86.0.4240????????
VERTEX_SHADER? 86.0.4240????????
VIEWPORT? 86.0.4240????????
WAIT_FAILED? 86.0.4240????????
WRITE_ONLY? 86.0.4240????????
ZERO? 86.0.4240????????